Avoid using VNInfo::getCopy as much as possible. I want to get rid of it.
[oota-llvm.git] / lib / CodeGen / InlineSpiller.cpp
2010-09-25 Lang HamesRemoved VNInfo::isDefAccurate(). Def "accuracy" can...
2010-08-13 Jakob Stoklund OlesenClean up the Spiller.h interface.
2010-08-13 Jakob Stoklund OlesenImplement splitting inside a single block.
2010-08-12 Jakob Stoklund OlesenImplement single block splitting.
2010-08-10 Jakob Stoklund OlesenAvoid editing the current live interval during remat.
2010-08-06 Jakob Stoklund OlesenLazily defer duplicating the live interval we are split...
2010-08-06 Jakob Stoklund OlesenKeep the MachiuneFunctionPass pointer around. It is...
2010-08-04 Jakob Stoklund OlesenCoalesce stack slot accesses that arise when spilling...
2010-08-04 Jakob Stoklund OlesenCheckpoint SplitKit progress.
2010-07-26 Jakob Stoklund OlesenAdd SplitEditor to SplitKit. This class will be used...
2010-07-20 Jakob Stoklund OlesenChange the createSpiller interface to take a MachineFun...
2010-07-20 Jakob Stoklund OlesenBeginning SplitKit - utility classes for live range...
2010-07-19 Jakob Stoklund OlesenSpillers may alter MachineLoopInfo when breaking critic...
2010-07-09 Jakob Stoklund OlesenChange TII::foldMemoryOperand API to require the machin...
2010-07-02 Jakob Stoklund OlesenRemove invalid assert
2010-07-02 Jakob Stoklund OlesenProperly handle debug values during inline spilling.
2010-07-02 Jakob Stoklund OlesenRematerialize as much as possible before inserting...
2010-07-01 Jakob Stoklund OlesenAdd memory operand folding support to InlineSpiller.
2010-06-30 Jakob Stoklund OlesenAdd support for rematerialization to InlineSpiller.
2010-06-30 Jakob Stoklund OlesenRemember to track spill slot uses in VirtRegMap when...
2010-06-29 Jakob Stoklund OlesenBegin implementation of an inline spiller.