~InlineSpiller() {}
public:
- InlineSpiller(MachineFunction *mf, LiveIntervals *lis, MachineLoopInfo *mli,
- VirtRegMap *vrm)
- : mf_(*mf), lis_(*lis), loops_(*mli), vrm_(*vrm),
- mfi_(*mf->getFrameInfo()),
- mri_(mf->getRegInfo()),
- tii_(*mf->getTarget().getInstrInfo()),
- tri_(*mf->getTarget().getRegisterInfo()),
+ InlineSpiller(MachineFunctionPass &pass,
+ MachineFunction &mf,
+ VirtRegMap &vrm)
+ : mf_(mf),
+ lis_(pass.getAnalysis<LiveIntervals>()),
+ loops_(pass.getAnalysis<MachineLoopInfo>()),
+ vrm_(vrm),
+ mfi_(*mf.getFrameInfo()),
+ mri_(mf.getRegInfo()),
+ tii_(*mf.getTarget().getInstrInfo()),
+ tri_(*mf.getTarget().getRegisterInfo()),
reserved_(tri_.getReservedRegs(mf_)),
- splitAnalysis_(mf, lis, mli) {}
+ splitAnalysis_(mf, lis_, loops_) {}
void spill(LiveInterval *li,
std::vector<LiveInterval*> &newIntervals,
}
namespace llvm {
-Spiller *createInlineSpiller(MachineFunction *mf,
- LiveIntervals *lis,
- MachineLoopInfo *mli,
- VirtRegMap *vrm) {
- return new InlineSpiller(mf, lis, mli, vrm);
+Spiller *createInlineSpiller(MachineFunctionPass &pass,
+ MachineFunction &mf,
+ VirtRegMap &vrm) {
+ return new InlineSpiller(pass, mf, vrm);
}
}
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
+#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetInstrInfo.h"
/// Utility class for spillers.
class SpillerBase : public Spiller {
protected:
+ MachineFunctionPass *pass;
MachineFunction *mf;
+ VirtRegMap *vrm;
LiveIntervals *lis;
MachineFrameInfo *mfi;
MachineRegisterInfo *mri;
const TargetInstrInfo *tii;
const TargetRegisterInfo *tri;
- VirtRegMap *vrm;
/// Construct a spiller base.
- SpillerBase(MachineFunction *mf, LiveIntervals *lis, VirtRegMap *vrm)
- : mf(mf), lis(lis), vrm(vrm)
+ SpillerBase(MachineFunctionPass &pass, MachineFunction &mf, VirtRegMap &vrm)
+ : pass(&pass), mf(&mf), vrm(&vrm)
{
- mfi = mf->getFrameInfo();
- mri = &mf->getRegInfo();
- tii = mf->getTarget().getInstrInfo();
- tri = mf->getTarget().getRegisterInfo();
+ lis = &pass.getAnalysis<LiveIntervals>();
+ mfi = mf.getFrameInfo();
+ mri = &mf.getRegInfo();
+ tii = mf.getTarget().getInstrInfo();
+ tri = mf.getTarget().getRegisterInfo();
}
/// Add spill ranges for every use/def of the live interval, inserting loads
class TrivialSpiller : public SpillerBase {
public:
- TrivialSpiller(MachineFunction *mf, LiveIntervals *lis, VirtRegMap *vrm)
- : SpillerBase(mf, lis, vrm) {}
+ TrivialSpiller(MachineFunctionPass &pass, MachineFunction &mf,
+ VirtRegMap &vrm)
+ : SpillerBase(pass, mf, vrm) {}
void spill(LiveInterval *li,
std::vector<LiveInterval*> &newIntervals,
MachineLoopInfo *loopInfo;
VirtRegMap *vrm;
public:
- StandardSpiller(LiveIntervals *lis, MachineLoopInfo *loopInfo,
- VirtRegMap *vrm)
- : lis(lis), loopInfo(loopInfo), vrm(vrm) {}
+ StandardSpiller(MachineFunctionPass &pass, MachineFunction &mf,
+ VirtRegMap &vrm)
+ : lis(&pass.getAnalysis<LiveIntervals>()),
+ loopInfo(pass.getAnalysisIfAvailable<MachineLoopInfo>()),
+ vrm(&vrm) {}
/// Falls back on LiveIntervals::addIntervalsForSpills.
void spill(LiveInterval *li,
/// then the spiller falls back on the standard spilling mechanism.
class SplittingSpiller : public StandardSpiller {
public:
- SplittingSpiller(MachineFunction *mf, LiveIntervals *lis,
- MachineLoopInfo *loopInfo, VirtRegMap *vrm)
- : StandardSpiller(lis, loopInfo, vrm) {
-
- mri = &mf->getRegInfo();
- tii = mf->getTarget().getInstrInfo();
- tri = mf->getTarget().getRegisterInfo();
+ SplittingSpiller(MachineFunctionPass &pass, MachineFunction &mf,
+ VirtRegMap &vrm)
+ : StandardSpiller(pass, mf, vrm) {
+ mri = &mf.getRegInfo();
+ tii = mf.getTarget().getInstrInfo();
+ tri = mf.getTarget().getRegisterInfo();
}
void spill(LiveInterval *li,
namespace llvm {
-Spiller *createInlineSpiller(MachineFunction*,
- LiveIntervals*,
- MachineLoopInfo*,
- VirtRegMap*);
+Spiller *createInlineSpiller(MachineFunctionPass &pass,
+ MachineFunction &mf,
+ VirtRegMap &vrm);
}
-llvm::Spiller* llvm::createSpiller(MachineFunction *mf, LiveIntervals *lis,
- MachineLoopInfo *loopInfo,
- VirtRegMap *vrm) {
+llvm::Spiller* llvm::createSpiller(MachineFunctionPass &pass,
+ MachineFunction &mf,
+ VirtRegMap &vrm) {
switch (spillerOpt) {
default: assert(0 && "unknown spiller");
- case trivial: return new TrivialSpiller(mf, lis, vrm);
- case standard: return new StandardSpiller(lis, loopInfo, vrm);
- case splitting: return new SplittingSpiller(mf, lis, loopInfo, vrm);
- case inline_: return createInlineSpiller(mf, lis, loopInfo, vrm);
+ case trivial: return new TrivialSpiller(pass, mf, vrm);
+ case standard: return new StandardSpiller(pass, mf, vrm);
+ case splitting: return new SplittingSpiller(pass, mf, vrm);
+ case inline_: return createInlineSpiller(pass, mf, vrm);
}
}