/// foldMemoryOperand - Attempt to fold a load or store of the specified stack
/// slot into the specified machine instruction for the specified operand(s).
/// If this is possible, a new instruction is returned with the specified
- /// operand folded, otherwise NULL is returned. The client is responsible for
- /// removing the old instruction and adding the new one in the instruction
- /// stream.
- MachineInstr* foldMemoryOperand(MachineFunction &MF,
- MachineInstr* MI,
+ /// operand folded, otherwise NULL is returned.
+ /// The new instruction is inserted before MI, and the client is responsible
+ /// for removing the old instruction.
+ MachineInstr* foldMemoryOperand(MachineBasicBlock::iterator MI,
const SmallVectorImpl<unsigned> &Ops,
int FrameIndex) const;
/// foldMemoryOperand - Same as the previous version except it allows folding
/// of any load and store from / to any address, not just from a specific
/// stack slot.
- MachineInstr* foldMemoryOperand(MachineFunction &MF,
- MachineInstr* MI,
+ MachineInstr* foldMemoryOperand(MachineBasicBlock::iterator MI,
const SmallVectorImpl<unsigned> &Ops,
MachineInstr* LoadMI) const;
FoldOps.push_back(Idx);
}
- MachineInstr *FoldMI = tii_.foldMemoryOperand(mf_, MI, FoldOps, stackSlot_);
+ MachineInstr *FoldMI = tii_.foldMemoryOperand(MI, FoldOps, stackSlot_);
if (!FoldMI)
return false;
- MachineBasicBlock &MBB = *MI->getParent();
lis_.ReplaceMachineInstrInMaps(MI, FoldMI);
vrm_.addSpillSlotUse(stackSlot_, FoldMI);
- MBB.insert(MBB.erase(MI), FoldMI);
+ MI->eraseFromParent();
DEBUG(dbgs() << "\tfolded: " << *FoldMI);
return true;
}
if (DefMI && (MRInfo & VirtRegMap::isMod))
return false;
- MachineInstr *fmi = isSS ? tii_->foldMemoryOperand(*mf_, MI, FoldOps, Slot)
- : tii_->foldMemoryOperand(*mf_, MI, FoldOps, DefMI);
+ MachineInstr *fmi = isSS ? tii_->foldMemoryOperand(MI, FoldOps, Slot)
+ : tii_->foldMemoryOperand(MI, FoldOps, DefMI);
if (fmi) {
// Remember this instruction uses the spill slot.
if (isSS) vrm.addSpillSlotUse(Slot, fmi);
// Attempt to fold the memory reference into the instruction. If
// we can do this, we don't need to insert spill code.
- MachineBasicBlock &MBB = *MI->getParent();
if (isSS && !mf_->getFrameInfo()->isImmutableObjectIndex(Slot))
vrm.virtFolded(Reg, MI, fmi, (VirtRegMap::ModRef)MRInfo);
vrm.transferSpillPts(MI, fmi);
vrm.transferRestorePts(MI, fmi);
vrm.transferEmergencySpills(MI, fmi);
ReplaceMachineInstrInMaps(MI, fmi);
- MI = MBB.insert(MBB.erase(MI), fmi);
+ MI->eraseFromParent();
+ MI = fmi;
++numFolds;
return true;
}
SS = MFI->CreateSpillStackObject(RC->getSize(), RC->getAlignment());
}
- MachineInstr* FMI = TII->foldMemoryOperand(*MBB->getParent(),
- FoldPt, Ops, SS);
+ MachineInstr* FMI = TII->foldMemoryOperand(FoldPt, Ops, SS);
if (FMI) {
LIs->ReplaceMachineInstrInMaps(FoldPt, FMI);
- FMI = MBB->insert(MBB->erase(FoldPt), FMI);
+ FoldPt->eraseFromParent();
++NumFolds;
IntervalSSMap[vreg] = SS;
if (!TII->canFoldMemoryOperand(FoldPt, Ops))
return 0;
- MachineInstr* FMI = TII->foldMemoryOperand(*MBB->getParent(),
- FoldPt, Ops, SS);
+ MachineInstr* FMI = TII->foldMemoryOperand(FoldPt, Ops, SS);
if (FMI) {
LIs->ReplaceMachineInstrInMaps(FoldPt, FMI);
- FMI = MBB->insert(MBB->erase(FoldPt), FMI);
+ FoldPt->eraseFromParent();
++NumRestoreFolds;
}
Ops.push_back(OpIdx);
if (!TII->canFoldMemoryOperand(use, Ops)) continue;
- MachineInstr* NewMI =
- TII->foldMemoryOperand(*use->getParent()->getParent(),
- use, Ops, FrameIndex);
+ MachineInstr* NewMI = TII->foldMemoryOperand(use, Ops, FrameIndex);
if (!NewMI) continue;
(*LI)->removeValNo(CurrVN);
DefMI->eraseFromParent();
- MachineBasicBlock* MBB = use->getParent();
- NewMI = MBB->insert(MBB->erase(use), NewMI);
+ use->eraseFromParent();
VNUseCount[CurrVN].erase(use);
-
+
// Remove deleted instructions. Note that we need to remove them from
// the VNInfo->use map as well, just to be safe.
for (SmallPtrSet<MachineInstr*, 4>::iterator II =
/// removing the old instruction and adding the new one in the instruction
/// stream.
MachineInstr*
-TargetInstrInfo::foldMemoryOperand(MachineFunction &MF,
- MachineInstr* MI,
+TargetInstrInfo::foldMemoryOperand(MachineBasicBlock::iterator MI,
const SmallVectorImpl<unsigned> &Ops,
int FrameIndex) const {
unsigned Flags = 0;
else
Flags |= MachineMemOperand::MOLoad;
+ MachineBasicBlock &MBB = *MI->getParent();
+ MachineFunction &MF = *MBB.getParent();
+
// Ask the target to do the actual folding.
MachineInstr *NewMI = foldMemoryOperandImpl(MF, MI, Ops, FrameIndex);
if (!NewMI) return 0;
+ NewMI = MBB.insert(MI, NewMI);
+
assert((!(Flags & MachineMemOperand::MOStore) ||
NewMI->getDesc().mayStore()) &&
"Folded a def to a non-store!");
/// of any load and store from / to any address, not just from a specific
/// stack slot.
MachineInstr*
-TargetInstrInfo::foldMemoryOperand(MachineFunction &MF,
- MachineInstr* MI,
+TargetInstrInfo::foldMemoryOperand(MachineBasicBlock::iterator MI,
const SmallVectorImpl<unsigned> &Ops,
MachineInstr* LoadMI) const {
assert(LoadMI->getDesc().canFoldAsLoad() && "LoadMI isn't foldable!");
for (unsigned i = 0, e = Ops.size(); i != e; ++i)
assert(MI->getOperand(Ops[i]).isUse() && "Folding load into def!");
#endif
+ MachineBasicBlock &MBB = *MI->getParent();
+ MachineFunction &MF = *MBB.getParent();
// Ask the target to do the actual folding.
MachineInstr *NewMI = foldMemoryOperandImpl(MF, MI, Ops, LoadMI);
if (!NewMI) return 0;
+ NewMI = MBB.insert(MI, NewMI);
+
// Copy the memoperands from the load to the folded instruction.
NewMI->setMemRefs(LoadMI->memoperands_begin(),
LoadMI->memoperands_end());
if (TII->unfoldMemoryOperand(MF, &MI, UnfoldVR, false, false, NewMIs)) {
assert(NewMIs.size() == 1);
MachineInstr *NewMI = NewMIs.back();
+ MBB->insert(MII, NewMI);
NewMIs.clear();
int Idx = NewMI->findRegisterUseOperandIdx(VirtReg, false);
assert(Idx != -1);
SmallVector<unsigned, 1> Ops;
Ops.push_back(Idx);
- MachineInstr *FoldedMI = TII->foldMemoryOperand(MF, NewMI, Ops, SS);
+ MachineInstr *FoldedMI = TII->foldMemoryOperand(NewMI, Ops, SS);
+ NewMI->eraseFromParent();
if (FoldedMI) {
VRM->addSpillSlotUse(SS, FoldedMI);
if (!VRM->hasPhys(UnfoldVR))
VRM->assignVirt2Phys(UnfoldVR, UnfoldPR);
VRM->virtFolded(VirtReg, FoldedMI, VirtRegMap::isRef);
- MII = MBB->insert(MII, FoldedMI);
+ MII = FoldedMI;
InvalidateKills(MI, TRI, RegKills, KillOps);
VRM->RemoveMachineInstrFromMaps(&MI);
MBB->erase(&MI);
- MF.DeleteMachineInstr(NewMI);
return true;
}
- MF.DeleteMachineInstr(NewMI);
}
}
if (MII == MBB->begin() || !MII->killsRegister(SrcReg))
return false;
- MachineFunction &MF = *MBB->getParent();
MachineInstr &MI = *MII;
MachineBasicBlock::iterator DefMII = prior(MII);
MachineInstr *DefMI = DefMII;
MachineInstr *CommutedMI = TII->commuteInstruction(DefMI, true);
if (!CommutedMI)
return false;
+ MBB->insert(MII, CommutedMI);
SmallVector<unsigned, 1> Ops;
Ops.push_back(NewDstIdx);
- MachineInstr *FoldedMI = TII->foldMemoryOperand(MF, CommutedMI, Ops, SS);
+ MachineInstr *FoldedMI = TII->foldMemoryOperand(CommutedMI, Ops, SS);
// Not needed since foldMemoryOperand returns new MI.
- MF.DeleteMachineInstr(CommutedMI);
+ CommutedMI->eraseFromParent();
if (!FoldedMI)
return false;
MachineInstr *StoreMI = MII;
VRM->addSpillSlotUse(SS, StoreMI);
VRM->virtFolded(VirtReg, StoreMI, VirtRegMap::isMod);
- MII = MBB->insert(MII, FoldedMI); // Update MII to backtrack.
+ MII = FoldedMI; // Update MII to backtrack.
// Delete all 3 old instructions.
InvalidateKills(*ReloadMI, TRI, RegKills, KillOps);