Add a field for and construction of the PPCMachOWriterInfo object.
[oota-llvm.git] / lib / Target / PowerPC / PPCTargetMachine.h
2007-01-24 Bill WendlingAdd a field for and construction of the PPCMachOWriterI...
2007-01-17 Bill WendlingRevert patch.
2007-01-17 Bill WendlingCreate the specified TargetObjInfo and use it.
2006-09-07 Jim Laskey1. Remove condition on delete.
2006-09-07 Jim LaskeyMake target asm info a property of the target machine.
2006-09-04 Chris LattnerCompletely rearchitect the interface between targets...
2006-06-16 Chris LattnerFirst baby step towards ppc64 support. This adds a...
2006-05-12 Chris LattnerRemove dead var, fix bad override.
2006-05-12 Owen AndersonRefactor a bunch of includes so that TargetMachine...
2006-05-03 Owen AndersonRefactor TargetMachine, pushing handling of TargetData...
2006-03-23 Chris LattnerEliminate IntrinsicLowering from TargetMachine.
2006-03-13 Evan ChengAdded getTargetLowering() to TargetMachine. Refactored...
2005-11-08 Chris LattnerAdd a new option to indicate we want the code generator...
2005-11-01 Jim LaskeyAllow itineraries to be passed through the Target Machine.
2005-10-16 Nate BegemanMore PPC32 -> PPC changes, as well as merging some...
2005-10-15 Chris Lattnerprune #includes
2005-10-14 Chris LattnerRename PPC32*.h to PPC*.h
2005-10-14 Chris LattnerMerge PPCJITInfo.h and PPC32JITInfo.h. Note that the...
2005-10-14 Chris LattnerRename PowerPC*.h to PPC*.h
2005-10-14 Chris LattnerNuke the PowerPCTargetMachine.h header. Note that...
2005-09-01 Jim Laskey1. Use SubtargetFeatures in llc/lli.
2005-04-21 Misha BrukmanRemove trailing whitespace
2004-11-23 Chris LattnerMove JITInfo from PPCTM to PPC32TM
2004-09-04 Nate BegemanAll PPC instructions are now auto-printed
2004-08-17 Misha BrukmanPowerPC 32-/64-bit split: Part I, PPC32* bit files...
2004-08-13 Nate BegemanRemove an unneeded header and forward declaration
2004-08-11 Nate BegemanClean up 32/64bit and Darwin/AIX split. Next steps...
2004-08-11 Misha BrukmanBreaking up the PowerPC target into 32- and 64-bit...