EXPECT_EQ(2, b[9]);
EXPECT_EQ(3, *c);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
+
+ BumpPtrAllocator Alloc2 = std::move(Alloc);
+ EXPECT_EQ(0U, Alloc.GetNumSlabs());
+ EXPECT_EQ(1U, Alloc2.GetNumSlabs());
+
+ // Make sure the old pointers still work. These are especially interesting
+ // under ASan or Valgrind.
+ EXPECT_EQ(1, *a);
+ EXPECT_EQ(2, b[0]);
+ EXPECT_EQ(2, b[9]);
+ EXPECT_EQ(3, *c);
+
+ Alloc = std::move(Alloc2);
+ EXPECT_EQ(0U, Alloc2.GetNumSlabs());
+ EXPECT_EQ(1U, Alloc.GetNumSlabs());
}
// Allocate enough bytes to create three slabs.