[Allocator] Make BumpPtrAllocator movable and move assignable.
[oota-llvm.git] / unittests / Support / AllocatorTest.cpp
index 8c2ddadf7fabecfa31a576812f63578b6bde2267..0fc84c7613f30cb715d9c83fc3597e3a6248fcb7 100644 (file)
@@ -29,6 +29,21 @@ TEST(AllocatorTest, Basics) {
   EXPECT_EQ(2, b[9]);
   EXPECT_EQ(3, *c);
   EXPECT_EQ(1U, Alloc.GetNumSlabs());
+
+  BumpPtrAllocator Alloc2 = std::move(Alloc);
+  EXPECT_EQ(0U, Alloc.GetNumSlabs());
+  EXPECT_EQ(1U, Alloc2.GetNumSlabs());
+
+  // Make sure the old pointers still work. These are especially interesting
+  // under ASan or Valgrind.
+  EXPECT_EQ(1, *a);
+  EXPECT_EQ(2, b[0]);
+  EXPECT_EQ(2, b[9]);
+  EXPECT_EQ(3, *c);
+
+  Alloc = std::move(Alloc2);
+  EXPECT_EQ(0U, Alloc2.GetNumSlabs());
+  EXPECT_EQ(1U, Alloc.GetNumSlabs());
 }
 
 // Allocate enough bytes to create three slabs.