#include "SIMachineFunctionInfo.h"
-#include "llvm/IR/Attributes.h"
-#include "llvm/IR/Function.h"
using namespace llvm;
-const char *SIMachineFunctionInfo::ShaderTypeAttribute = "ShaderType";
-
SIMachineFunctionInfo::SIMachineFunctionInfo(const MachineFunction &MF)
- : MachineFunctionInfo(),
- ShaderType(0),
- PSInputAddr(0) {
-
- AttributeSet Set = MF.getFunction()->getAttributes();
- Attribute A = Set.getAttribute(AttributeSet::FunctionIndex,
- ShaderTypeAttribute);
-
- if (A.isStringAttribute()) {
- StringRef Str = A.getValueAsString();
- if (Str.getAsInteger(0, ShaderType))
- llvm_unreachable("Can't parse shader type!");
- }
-}
+ : AMDGPUMachineFunction(MF),
+ PSInputAddr(0) { }