// Figure out which block is immediately after the current one.
MachineBasicBlock *NextBlock = nullptr;
+ if (SwitchMBB + 1 != FuncInfo.MF->end())
+ NextBlock = SwitchMBB + 1;
+
MachineBasicBlock *Default = FuncInfo.MBBMap[SI.getDefaultDest()];
// If there is only the default destination, branch to it if it is not the
SmallSet<BasicBlock*, 32> Done;
for (unsigned i = 0, e = I.getNumSuccessors(); i != e; ++i) {
BasicBlock *BB = I.getSuccessor(i);
- bool Inserted = Done.insert(BB);
+ bool Inserted = Done.insert(BB).second;
if (!Inserted)
continue;
// If this terminator has multiple identical successors (common for
// switches), only handle each succ once.
- if (!SuccsHandled.insert(SuccMBB)) continue;
+ if (!SuccsHandled.insert(SuccMBB).second)
+ continue;
MachineBasicBlock::iterator MBBI = SuccMBB->begin();