1 //===-- MachineFunction.cpp -----------------------------------------------===//
3 // The LLVM Compiler Infrastructure
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // Collect native machine code information for a function. This allows
11 // target-specific information about the generated code to be stored with each
14 //===----------------------------------------------------------------------===//
16 #include "llvm/DerivedTypes.h"
17 #include "llvm/Function.h"
18 #include "llvm/Instructions.h"
19 #include "llvm/ADT/STLExtras.h"
20 #include "llvm/Config/config.h"
21 #include "llvm/CodeGen/MachineConstantPool.h"
22 #include "llvm/CodeGen/MachineFunction.h"
23 #include "llvm/CodeGen/MachineFunctionPass.h"
24 #include "llvm/CodeGen/MachineFrameInfo.h"
25 #include "llvm/CodeGen/MachineInstr.h"
26 #include "llvm/CodeGen/MachineJumpTableInfo.h"
27 #include "llvm/CodeGen/MachineRegisterInfo.h"
28 #include "llvm/CodeGen/Passes.h"
29 #include "llvm/Target/TargetData.h"
30 #include "llvm/Target/TargetLowering.h"
31 #include "llvm/Target/TargetMachine.h"
32 #include "llvm/Target/TargetFrameInfo.h"
33 #include "llvm/Support/Compiler.h"
34 #include "llvm/Support/GraphWriter.h"
35 #include "llvm/Support/raw_ostream.h"
41 struct VISIBILITY_HIDDEN Printer : public MachineFunctionPass {
45 const std::string Banner;
47 Printer(std::ostream *os, const std::string &banner)
48 : MachineFunctionPass(&ID), OS(os), Banner(banner) {}
50 const char *getPassName() const { return "MachineFunction Printer"; }
52 virtual void getAnalysisUsage(AnalysisUsage &AU) const {
54 MachineFunctionPass::getAnalysisUsage(AU);
57 bool runOnMachineFunction(MachineFunction &MF) {
66 /// Returns a newly-created MachineFunction Printer pass. The default banner is
69 FunctionPass *llvm::createMachineFunctionPrinterPass(std::ostream *OS,
70 const std::string &Banner){
71 return new Printer(OS, Banner);
74 //===---------------------------------------------------------------------===//
75 // MachineFunction implementation
76 //===---------------------------------------------------------------------===//
78 void ilist_traits<MachineBasicBlock>::deleteNode(MachineBasicBlock *MBB) {
79 MBB->getParent()->DeleteMachineBasicBlock(MBB);
82 MachineFunction::MachineFunction(Function *F,
83 const TargetMachine &TM)
85 if (TM.getRegisterInfo())
86 RegInfo = new (Allocator.Allocate<MachineRegisterInfo>())
87 MachineRegisterInfo(*TM.getRegisterInfo());
91 FrameInfo = new (Allocator.Allocate<MachineFrameInfo>())
92 MachineFrameInfo(*TM.getFrameInfo());
93 ConstantPool = new (Allocator.Allocate<MachineConstantPool>())
94 MachineConstantPool(TM.getTargetData());
95 Alignment = TM.getTargetLowering()->getFunctionAlignment(F);
98 const TargetData &TD = *TM.getTargetData();
99 bool IsPic = TM.getRelocationModel() == Reloc::PIC_;
100 unsigned EntrySize = IsPic ? 4 : TD.getPointerSize();
101 unsigned TyAlignment = IsPic ?
102 TD.getABITypeAlignment(Type::getInt32Ty(F->getContext()))
103 : TD.getPointerABIAlignment();
104 JumpTableInfo = new (Allocator.Allocate<MachineJumpTableInfo>())
105 MachineJumpTableInfo(EntrySize, TyAlignment);
108 MachineFunction::~MachineFunction() {
110 InstructionRecycler.clear(Allocator);
111 BasicBlockRecycler.clear(Allocator);
113 RegInfo->~MachineRegisterInfo();
114 Allocator.Deallocate(RegInfo);
117 MFInfo->~MachineFunctionInfo();
118 Allocator.Deallocate(MFInfo);
120 FrameInfo->~MachineFrameInfo(); Allocator.Deallocate(FrameInfo);
121 ConstantPool->~MachineConstantPool(); Allocator.Deallocate(ConstantPool);
122 JumpTableInfo->~MachineJumpTableInfo(); Allocator.Deallocate(JumpTableInfo);
126 /// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
127 /// recomputes them. This guarantees that the MBB numbers are sequential,
128 /// dense, and match the ordering of the blocks within the function. If a
129 /// specific MachineBasicBlock is specified, only that block and those after
130 /// it are renumbered.
131 void MachineFunction::RenumberBlocks(MachineBasicBlock *MBB) {
132 if (empty()) { MBBNumbering.clear(); return; }
133 MachineFunction::iterator MBBI, E = end();
139 // Figure out the block number this should have.
140 unsigned BlockNo = 0;
142 BlockNo = prior(MBBI)->getNumber()+1;
144 for (; MBBI != E; ++MBBI, ++BlockNo) {
145 if (MBBI->getNumber() != (int)BlockNo) {
146 // Remove use of the old number.
147 if (MBBI->getNumber() != -1) {
148 assert(MBBNumbering[MBBI->getNumber()] == &*MBBI &&
149 "MBB number mismatch!");
150 MBBNumbering[MBBI->getNumber()] = 0;
153 // If BlockNo is already taken, set that block's number to -1.
154 if (MBBNumbering[BlockNo])
155 MBBNumbering[BlockNo]->setNumber(-1);
157 MBBNumbering[BlockNo] = MBBI;
158 MBBI->setNumber(BlockNo);
162 // Okay, all the blocks are renumbered. If we have compactified the block
163 // numbering, shrink MBBNumbering now.
164 assert(BlockNo <= MBBNumbering.size() && "Mismatch!");
165 MBBNumbering.resize(BlockNo);
168 /// CreateMachineInstr - Allocate a new MachineInstr. Use this instead
169 /// of `new MachineInstr'.
172 MachineFunction::CreateMachineInstr(const TargetInstrDesc &TID,
173 DebugLoc DL, bool NoImp) {
174 return new (InstructionRecycler.Allocate<MachineInstr>(Allocator))
175 MachineInstr(TID, DL, NoImp);
178 /// CloneMachineInstr - Create a new MachineInstr which is a copy of the
179 /// 'Orig' instruction, identical in all ways except the the instruction
180 /// has no parent, prev, or next.
183 MachineFunction::CloneMachineInstr(const MachineInstr *Orig) {
184 return new (InstructionRecycler.Allocate<MachineInstr>(Allocator))
185 MachineInstr(*this, *Orig);
188 /// DeleteMachineInstr - Delete the given MachineInstr.
191 MachineFunction::DeleteMachineInstr(MachineInstr *MI) {
192 // Clear the instructions memoperands. This must be done manually because
193 // the instruction's parent pointer is now null, so it can't properly
194 // deallocate them on its own.
195 MI->clearMemOperands(*this);
198 InstructionRecycler.Deallocate(Allocator, MI);
201 /// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this
202 /// instead of `new MachineBasicBlock'.
205 MachineFunction::CreateMachineBasicBlock(const BasicBlock *bb) {
206 return new (BasicBlockRecycler.Allocate<MachineBasicBlock>(Allocator))
207 MachineBasicBlock(*this, bb);
210 /// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
213 MachineFunction::DeleteMachineBasicBlock(MachineBasicBlock *MBB) {
214 assert(MBB->getParent() == this && "MBB parent mismatch!");
215 MBB->~MachineBasicBlock();
216 BasicBlockRecycler.Deallocate(Allocator, MBB);
219 void MachineFunction::dump() const {
223 void MachineFunction::print(std::ostream &OS) const {
224 raw_os_ostream RawOS(OS);
228 void MachineFunction::print(raw_ostream &OS) const {
229 OS << "# Machine code for " << Fn->getName() << "():\n";
231 // Print Frame Information
232 FrameInfo->print(*this, OS);
234 // Print JumpTable Information
235 JumpTableInfo->print(OS);
237 // Print Constant Pool
238 ConstantPool->print(OS);
240 const TargetRegisterInfo *TRI = getTarget().getRegisterInfo();
242 if (RegInfo && !RegInfo->livein_empty()) {
244 for (MachineRegisterInfo::livein_iterator
245 I = RegInfo->livein_begin(), E = RegInfo->livein_end(); I != E; ++I) {
247 OS << " " << TRI->getName(I->first);
249 OS << " Reg #" << I->first;
252 OS << " in VR#" << I->second << ' ';
256 if (RegInfo && !RegInfo->liveout_empty()) {
258 for (MachineRegisterInfo::liveout_iterator
259 I = RegInfo->liveout_begin(), E = RegInfo->liveout_end(); I != E; ++I)
261 OS << ' ' << TRI->getName(*I);
263 OS << " Reg #" << *I;
267 for (const_iterator BB = begin(), E = end(); BB != E; ++BB)
270 OS << "\n# End machine code for " << Fn->getName() << "().\n\n";
275 struct DOTGraphTraits<const MachineFunction*> : public DefaultDOTGraphTraits {
276 static std::string getGraphName(const MachineFunction *F) {
277 return "CFG for '" + F->getFunction()->getNameStr() + "' function";
280 static std::string getNodeLabel(const MachineBasicBlock *Node,
281 const MachineFunction *Graph,
283 if (ShortNames && Node->getBasicBlock() &&
284 !Node->getBasicBlock()->getName().empty())
285 return Node->getBasicBlock()->getNameStr() + ":";
287 std::ostringstream Out;
289 Out << Node->getNumber() << ':';
295 std::string OutStr = Out.str();
296 if (OutStr[0] == '\n') OutStr.erase(OutStr.begin());
298 // Process string output to make it nicer...
299 for (unsigned i = 0; i != OutStr.length(); ++i)
300 if (OutStr[i] == '\n') { // Left justify
302 OutStr.insert(OutStr.begin()+i+1, 'l');
309 void MachineFunction::viewCFG() const
312 ViewGraph(this, "mf" + getFunction()->getNameStr());
314 cerr << "SelectionDAG::viewGraph is only available in debug builds on "
315 << "systems with Graphviz or gv!\n";
319 void MachineFunction::viewCFGOnly() const
322 ViewGraph(this, "mf" + getFunction()->getNameStr(), true);
324 cerr << "SelectionDAG::viewGraph is only available in debug builds on "
325 << "systems with Graphviz or gv!\n";
329 /// addLiveIn - Add the specified physical register as a live-in value and
330 /// create a corresponding virtual register for it.
331 unsigned MachineFunction::addLiveIn(unsigned PReg,
332 const TargetRegisterClass *RC) {
333 assert(RC->contains(PReg) && "Not the correct regclass!");
334 unsigned VReg = getRegInfo().createVirtualRegister(RC);
335 getRegInfo().addLiveIn(PReg, VReg);
339 /// getOrCreateDebugLocID - Look up the DebugLocTuple index with the given
340 /// source file, line, and column. If none currently exists, create a new
341 /// DebugLocTuple, and insert it into the DebugIdMap.
342 unsigned MachineFunction::getOrCreateDebugLocID(GlobalVariable *CompileUnit,
343 unsigned Line, unsigned Col) {
344 DebugLocTuple Tuple(CompileUnit, Line, Col);
345 DenseMap<DebugLocTuple, unsigned>::iterator II
346 = DebugLocInfo.DebugIdMap.find(Tuple);
347 if (II != DebugLocInfo.DebugIdMap.end())
350 unsigned Id = DebugLocInfo.DebugLocations.size();
351 DebugLocInfo.DebugLocations.push_back(Tuple);
352 DebugLocInfo.DebugIdMap[Tuple] = Id;
356 /// getDebugLocTuple - Get the DebugLocTuple for a given DebugLoc object.
357 DebugLocTuple MachineFunction::getDebugLocTuple(DebugLoc DL) const {
358 unsigned Idx = DL.getIndex();
359 assert(Idx < DebugLocInfo.DebugLocations.size() &&
360 "Invalid index into debug locations!");
361 return DebugLocInfo.DebugLocations[Idx];
364 //===----------------------------------------------------------------------===//
365 // MachineFrameInfo implementation
366 //===----------------------------------------------------------------------===//
368 /// CreateFixedObject - Create a new object at a fixed location on the stack.
369 /// All fixed objects should be created before other objects are created for
370 /// efficiency. By default, fixed objects are immutable. This returns an
371 /// index with a negative value.
373 int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset,
375 assert(Size != 0 && "Cannot allocate zero size fixed stack objects!");
376 Objects.insert(Objects.begin(), StackObject(Size, 1, SPOffset, Immutable));
377 return -++NumFixedObjects;
382 MachineFrameInfo::getPristineRegs(const MachineBasicBlock *MBB) const {
383 assert(MBB && "MBB must be valid");
384 const MachineFunction *MF = MBB->getParent();
385 assert(MF && "MBB must be part of a MachineFunction");
386 const TargetMachine &TM = MF->getTarget();
387 const TargetRegisterInfo *TRI = TM.getRegisterInfo();
388 BitVector BV(TRI->getNumRegs());
390 // Before CSI is calculated, no registers are considered pristine. They can be
391 // freely used and PEI will make sure they are saved.
392 if (!isCalleeSavedInfoValid())
395 for (const unsigned *CSR = TRI->getCalleeSavedRegs(MF); CSR && *CSR; ++CSR)
398 // The entry MBB always has all CSRs pristine.
399 if (MBB == &MF->front())
402 // On other MBBs the saved CSRs are not pristine.
403 const std::vector<CalleeSavedInfo> &CSI = getCalleeSavedInfo();
404 for (std::vector<CalleeSavedInfo>::const_iterator I = CSI.begin(),
405 E = CSI.end(); I != E; ++I)
406 BV.reset(I->getReg());
412 void MachineFrameInfo::print(const MachineFunction &MF, raw_ostream &OS) const{
413 const TargetFrameInfo *FI = MF.getTarget().getFrameInfo();
414 int ValOffset = (FI ? FI->getOffsetOfLocalArea() : 0);
416 for (unsigned i = 0, e = Objects.size(); i != e; ++i) {
417 const StackObject &SO = Objects[i];
418 OS << " <fi#" << (int)(i-NumFixedObjects) << ">: ";
419 if (SO.Size == ~0ULL) {
424 OS << "variable sized";
426 OS << "size is " << SO.Size << " byte" << (SO.Size != 1 ? "s," : ",");
427 OS << " alignment is " << SO.Alignment << " byte"
428 << (SO.Alignment != 1 ? "s," : ",");
430 if (i < NumFixedObjects)
432 if (i < NumFixedObjects || SO.SPOffset != -1) {
433 int64_t Off = SO.SPOffset - ValOffset;
434 OS << " at location [SP";
444 if (HasVarSizedObjects)
445 OS << " Stack frame contains variable sized objects\n";
448 void MachineFrameInfo::dump(const MachineFunction &MF) const {
452 //===----------------------------------------------------------------------===//
453 // MachineJumpTableInfo implementation
454 //===----------------------------------------------------------------------===//
456 /// getJumpTableIndex - Create a new jump table entry in the jump table info
457 /// or return an existing one.
459 unsigned MachineJumpTableInfo::getJumpTableIndex(
460 const std::vector<MachineBasicBlock*> &DestBBs) {
461 assert(!DestBBs.empty() && "Cannot create an empty jump table!");
462 for (unsigned i = 0, e = JumpTables.size(); i != e; ++i)
463 if (JumpTables[i].MBBs == DestBBs)
466 JumpTables.push_back(MachineJumpTableEntry(DestBBs));
467 return JumpTables.size()-1;
470 /// ReplaceMBBInJumpTables - If Old is the target of any jump tables, update
471 /// the jump tables to branch to New instead.
473 MachineJumpTableInfo::ReplaceMBBInJumpTables(MachineBasicBlock *Old,
474 MachineBasicBlock *New) {
475 assert(Old != New && "Not making a change?");
476 bool MadeChange = false;
477 for (size_t i = 0, e = JumpTables.size(); i != e; ++i) {
478 MachineJumpTableEntry &JTE = JumpTables[i];
479 for (size_t j = 0, e = JTE.MBBs.size(); j != e; ++j)
480 if (JTE.MBBs[j] == Old) {
488 void MachineJumpTableInfo::print(raw_ostream &OS) const {
489 // FIXME: this is lame, maybe we could print out the MBB numbers or something
490 // like {1, 2, 4, 5, 3, 0}
491 for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) {
492 OS << " <jt#" << i << "> has " << JumpTables[i].MBBs.size()
497 void MachineJumpTableInfo::dump() const { print(errs()); }
500 //===----------------------------------------------------------------------===//
501 // MachineConstantPool implementation
502 //===----------------------------------------------------------------------===//
504 const Type *MachineConstantPoolEntry::getType() const {
505 if (isMachineConstantPoolEntry())
506 return Val.MachineCPVal->getType();
507 return Val.ConstVal->getType();
511 unsigned MachineConstantPoolEntry::getRelocationInfo() const {
512 if (isMachineConstantPoolEntry())
513 return Val.MachineCPVal->getRelocationInfo();
514 return Val.ConstVal->getRelocationInfo();
517 MachineConstantPool::~MachineConstantPool() {
518 for (unsigned i = 0, e = Constants.size(); i != e; ++i)
519 if (Constants[i].isMachineConstantPoolEntry())
520 delete Constants[i].Val.MachineCPVal;
523 /// getConstantPoolIndex - Create a new entry in the constant pool or return
524 /// an existing one. User must specify the log2 of the minimum required
525 /// alignment for the object.
527 unsigned MachineConstantPool::getConstantPoolIndex(Constant *C,
528 unsigned Alignment) {
529 assert(Alignment && "Alignment must be specified!");
530 if (Alignment > PoolAlignment) PoolAlignment = Alignment;
532 // Check to see if we already have this constant.
534 // FIXME, this could be made much more efficient for large constant pools.
535 for (unsigned i = 0, e = Constants.size(); i != e; ++i)
536 if (Constants[i].Val.ConstVal == C &&
537 (Constants[i].getAlignment() & (Alignment - 1)) == 0)
540 Constants.push_back(MachineConstantPoolEntry(C, Alignment));
541 return Constants.size()-1;
544 unsigned MachineConstantPool::getConstantPoolIndex(MachineConstantPoolValue *V,
545 unsigned Alignment) {
546 assert(Alignment && "Alignment must be specified!");
547 if (Alignment > PoolAlignment) PoolAlignment = Alignment;
549 // Check to see if we already have this constant.
551 // FIXME, this could be made much more efficient for large constant pools.
552 int Idx = V->getExistingMachineCPValue(this, Alignment);
554 return (unsigned)Idx;
556 Constants.push_back(MachineConstantPoolEntry(V, Alignment));
557 return Constants.size()-1;
560 void MachineConstantPool::print(raw_ostream &OS) const {
561 for (unsigned i = 0, e = Constants.size(); i != e; ++i) {
562 OS << " <cp#" << i << "> is";
563 if (Constants[i].isMachineConstantPoolEntry())
564 Constants[i].Val.MachineCPVal->print(OS);
566 OS << *(Value*)Constants[i].Val.ConstVal;
567 OS << " , alignment=" << Constants[i].getAlignment();
572 void MachineConstantPool::dump() const { print(errs()); }