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Iterating over sets of pointers in a heuristic was a bad idea. Switching
[oota-llvm.git]
/
lib
/
CodeGen
/
InlineSpiller.cpp
2010-07-09
Jakob Stoklund Olesen
Change TII::foldMemoryOperand API to require the machin...
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2010-07-02
Jakob Stoklund Olesen
Remove invalid assert
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2010-07-02
Jakob Stoklund Olesen
Properly handle debug values during inline spilling.
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2010-07-02
Jakob Stoklund Olesen
Rematerialize as much as possible before inserting...
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2010-07-01
Jakob Stoklund Olesen
Add memory operand folding support to InlineSpiller.
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2010-06-30
Jakob Stoklund Olesen
Add support for rematerialization to InlineSpiller.
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2010-06-30
Jakob Stoklund Olesen
Remember to track spill slot uses in VirtRegMap when...
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2010-06-29
Jakob Stoklund Olesen
Begin implementation of an inline spiller.
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