Iterating over sets of pointers in a heuristic was a bad idea. Switching
[oota-llvm.git] / lib / CodeGen / InlineSpiller.cpp
2010-07-09 Jakob Stoklund OlesenChange TII::foldMemoryOperand API to require the machin...
2010-07-02 Jakob Stoklund OlesenRemove invalid assert
2010-07-02 Jakob Stoklund OlesenProperly handle debug values during inline spilling.
2010-07-02 Jakob Stoklund OlesenRematerialize as much as possible before inserting...
2010-07-01 Jakob Stoklund OlesenAdd memory operand folding support to InlineSpiller.
2010-06-30 Jakob Stoklund OlesenAdd support for rematerialization to InlineSpiller.
2010-06-30 Jakob Stoklund OlesenRemember to track spill slot uses in VirtRegMap when...
2010-06-29 Jakob Stoklund OlesenBegin implementation of an inline spiller.