[DebugInfo] Add debug locations to constant SD nodes
[oota-llvm.git] / include / llvm / CodeGen / MachineBranchProbabilityInfo.h
index 943901f59ffa587a6b8fc51e6e3bab61cff8bddd..7ba749559c0f60b726c5d6e2c7156fc3c9e779e6 100644 (file)
@@ -1,5 +1,4 @@
-
-//==- MachineBranchProbabilityInfo.h - Machine Branch Probability Analysis -==//
+//=- MachineBranchProbabilityInfo.h - Branch Probability Analysis -*- C++ -*-=//
 //
 //                     The LLVM Compiler Infrastructure
 //
 #ifndef LLVM_CODEGEN_MACHINEBRANCHPROBABILITYINFO_H
 #define LLVM_CODEGEN_MACHINEBRANCHPROBABILITYINFO_H
 
+#include "llvm/CodeGen/MachineBasicBlock.h"
 #include "llvm/Pass.h"
 #include "llvm/Support/BranchProbability.h"
 #include <climits>
 
 namespace llvm {
 
-class raw_ostream;
-class MachineBasicBlock;
-
 class MachineBranchProbabilityInfo : public ImmutablePass {
+  virtual void anchor();
 
   // Default weight value. Used when we don't have information about the edge.
   // TODO: DEFAULT_WEIGHT makes sense during static predication, when none of
@@ -34,11 +32,6 @@ class MachineBranchProbabilityInfo : public ImmutablePass {
   // weight to just "inherit" the non-zero weight of an adjacent successor.
   static const uint32_t DEFAULT_WEIGHT = 16;
 
-  // Get sum of the block successors' weights, potentially scaling them to fit
-  // within 32-bits. If scaling is required, sets Scale based on the necessary
-  // adjustment. Any edge weights used with the sum should be divided by Scale.
-  uint32_t getSumForBlock(MachineBasicBlock *MBB, uint32_t &Scale) const;
-
 public:
   static char ID;
 
@@ -47,18 +40,31 @@ public:
     initializeMachineBranchProbabilityInfoPass(Registry);
   }
 
-  void getAnalysisUsage(AnalysisUsage &AU) const {
+  void getAnalysisUsage(AnalysisUsage &AU) const override {
     AU.setPreservesAll();
   }
 
   // Return edge weight. If we don't have any informations about it - return
   // DEFAULT_WEIGHT.
-  uint32_t getEdgeWeight(MachineBasicBlock *Src, MachineBasicBlock *Dst) const;
+  uint32_t getEdgeWeight(const MachineBasicBlock *Src,
+                         const MachineBasicBlock *Dst) const;
+
+  // Same thing, but using a const_succ_iterator from Src. This is faster when
+  // the iterator is already available.
+  uint32_t getEdgeWeight(const MachineBasicBlock *Src,
+                         MachineBasicBlock::const_succ_iterator Dst) const;
+
+  // Get sum of the block successors' weights, potentially scaling them to fit
+  // within 32-bits. If scaling is required, sets Scale based on the necessary
+  // adjustment. Any edge weights used with the sum should be divided by Scale.
+  uint32_t getSumForBlock(const MachineBasicBlock *MBB, uint32_t &Scale) const;
 
   // A 'Hot' edge is an edge which probability is >= 80%.
-  bool isEdgeHot(MachineBasicBlock *Src, MachineBasicBlock *Dst) const;
+  bool isEdgeHot(const MachineBasicBlock *Src,
+                 const MachineBasicBlock *Dst) const;
 
   // Return a hot successor for the block BB or null if there isn't one.
+  // NB: This routine's complexity is linear on the number of successors.
   MachineBasicBlock *getHotSucc(MachineBasicBlock *MBB) const;
 
   // Return a probability as a fraction between 0 (0% probability) and
@@ -67,14 +73,15 @@ public:
   // NB: This routine's complexity is linear on the number of successors of
   // Src. Querying sequentially for each successor's probability is a quadratic
   // query pattern.
-  BranchProbability getEdgeProbability(MachineBasicBlock *Src,
-                                       MachineBasicBlock *Dst) const;
+  BranchProbability getEdgeProbability(const MachineBasicBlock *Src,
+                                       const MachineBasicBlock *Dst) const;
 
   // Print value between 0 (0% probability) and 1 (100% probability),
   // however the value is never equal to 0, and can be 1 only iff SRC block
   // has only one successor.
-  raw_ostream &printEdgeProbability(raw_ostream &OS, MachineBasicBlock *Src,
-                                    MachineBasicBlock *Dst) const;
+  raw_ostream &printEdgeProbability(raw_ostream &OS,
+                                    const MachineBasicBlock *Src,
+                                    const MachineBasicBlock *Dst) const;
 };
 
 }