Make vectors work well inline
[satune.git] / src / Collections / vector.h
1 #ifndef VECTOR_H
2 #define VECTOR_H
3 #include <string.h>
4
5 #define VectorDef(name, type, defcap)                                   \
6         struct Vector ## name {                                               \
7                 uint size;                                                          \
8                 uint capacity;                                                      \
9                 type * array;                                                       \
10         };                                                                    \
11         typedef struct Vector ## name Vector ## name;                         \
12         Vector ## name * allocVector ## name(uint capacity);                  \
13         Vector ## name * allocDefVector ## name();                            \
14         Vector ## name * allocVectorArray ## name(uint capacity, type * array); \
15         void pushVector ## name(Vector ## name *vector, type item);           \
16         type getVector ## name(Vector ## name *vector, uint index);           \
17         void setVector ## name(Vector ## name *vector, uint index, type item); \
18         uint getSizeVector ## name(Vector ## name *vector);                   \
19         void deleteVector ## name(Vector ## name *vector);                    \
20         void clearVector ## name(Vector ## name *vector);                     \
21         void deleteVectorArray ## name(Vector ## name *vector);                                                         \
22         type * exposeArray ## name(Vector ## name * vector);                                                                    \
23         void allocInlineVector ## name(Vector ## name * vector, uint capacity); \
24         void allocInlineDefVector ## name(Vector ## name * vector);                                             \
25         void allocInlineVectorArray ## name(Vector ## name * vector, uint capacity, type * array);
26
27 #define VectorImpl(name, type, defcap)                                  \
28         Vector ## name * allocDefVector ## name() {                           \
29                 return allocVector ## name(defcap);                                 \
30         }                                                                     \
31         Vector ## name * allocVector ## name(uint capacity) {                 \
32                 Vector ## name * tmp = (Vector ## name *)ourmalloc(sizeof(type));  \
33                 tmp->size = 0;                                                      \
34                 tmp->capacity = capacity;                                           \
35                 tmp->array = (type *) ourcalloc(1, sizeof(type) * capacity);          \
36                 return tmp;                                                         \
37         }                                                                     \
38         Vector ## name * allocVectorArray ## name(uint capacity, type * array)  { \
39                 Vector ## name * tmp = allocVector ## name(capacity);               \
40                 memcpy(tmp->array, array, capacity * sizeof(type));                 \
41                 return tmp;                                                         \
42         }                                                                     \
43         void pushVector ## name(Vector ## name *vector, type item) {          \
44                 if (vector->size >= vector->capacity) {                             \
45                         uint newcap=vector->capacity * 2;                                 \
46                         vector->array=(type *)ourrealloc(vector->array, newcap);          \
47                 }                                                                   \
48                 vector->array[vector->size++] = item;                               \
49         }                                                                     \
50         type getVector ## name(Vector ## name * vector, uint index) {         \
51                 return vector->array[index];                                        \
52         }                                                                     \
53         void setVector ## name(Vector ## name * vector, uint index, type item) { \
54                 vector->array[index]=item;                                          \
55         }                                                                     \
56         uint getSizeVector ## name(Vector ## name *vector) {                  \
57                 return vector->size;                                                \
58         }                                                                     \
59         void deleteVector ## name(Vector ## name *vector) {                     \
60                 ourfree(vector->array);                                             \
61                 ourfree(vector);                                                    \
62         }                                                                     \
63         void clearVector ## name(Vector ## name *vector) {                     \
64                 vector->size=0;                                                     \
65         }                                                                     \
66         type * exposeArray ## name(Vector ## name * vector) {                 \
67                 return vector->array;                                               \
68         }                                                                                                                                                                                                                                                                                       \
69         void deleteVectorArray ## name(Vector ## name *vector) {                                                        \
70                 ourfree(vector->array);                                             \
71         }                                                                                                                                                                                                                                                                                       \
72         void allocInlineVector ## name(Vector ## name * vector, uint capacity) { \
73                 vector->size = 0;                                                      \
74                 vector->capacity = capacity;                                                                                                                                                                                    \
75                 vector->array = (type *) ourcalloc(1, sizeof(type) * capacity);                 \
76         }                                                                                                                                                                                                                                                                                       \
77         void allocInlineDefVector ## name(Vector ## name * vector) {                                    \
78                 allocInlineVector ## name(vector, defcap);                                                                                                      \
79         }                                                                                                                                                                                                                                                                                       \
80         void allocInlineVectorArray ## name(Vector ## name * vector, uint capacity, type * array) {     \
81                 allocInlineVector ##name(vector, capacity);                                                                                                     \
82                 memcpy(vector->array, array, capacity * sizeof(type));                                                  \
83         }
84 #endif