[WinEH] Strip the \01 character from the __CxxFrameHandler3 thunk name
[oota-llvm.git] / test / CodeGen / WinEH / cppeh-prepared-catch.ll
2015-07-13 Reid Kleckner[WinEH] Strip the \01 character from the __CxxFrameHand...
2015-07-10 Reid Kleckner[WinEH] Make sure LSDA tables are 4 byte aligned
2015-07-07 Reid KlecknerRename llvm.frameescape and llvm.framerecover to locale...
2015-06-26 Philip Reames[Verifier] Verify invokes of intrinsics
2015-06-17 David MajnemerMove the personality function from LandingPadInst to...
2015-05-11 Andrew Kaylor[WinEH] Update exception numbering to give handlers...
2015-04-24 David Blaikie[opaque pointer type] Add textual IR support for explic...
2015-04-23 Andrew Kaylor[WinEH] Don't skip landing pads that end with an unreac...
2015-04-16 David Blaikie[opaque pointer type] Add textual IR support for explic...
2015-04-15 Reid Kleckner[WinEH] Try to make the MachineFunction CFG more accurate
2015-04-03 David Majnemer[WinEH] Fill out CatchHigh in the TryBlockMap
2015-04-03 David Majnemer[WinEH] Fill out .xdata for catch objects
2015-04-03 David Majnemer[WinEH] Sink UnwindHelp completely out of IR
2015-04-03 Andrew Kaylor[WinEH] Handle nested landing pads in outlined catch...
2015-03-31 David Majnemer[WinEH] Generate .xdata for catch handlers