#include "llvm/LLVMContext.h"
#include "llvm/Module.h"
#include "llvm/Pass.h"
+#include "llvm/Support/CallSite.h"
#include "llvm/Support/CFG.h"
#include "llvm/Support/InstVisitor.h"
#include "llvm/Transforms/Utils/Local.h"
// char*. It returns "void", so it doesn't need to replace any of
// Inst's uses and doesn't get a name.
CastInst* CI =
- new BitCastInst(Inst->getOperand(1), SBPTy, "LJBuf", Inst);
- Value *Args[] = { CI, Inst->getOperand(2) };
+ new BitCastInst(Inst->getArgOperand(0), SBPTy, "LJBuf", Inst);
+ Value *Args[] = { CI, Inst->getArgOperand(1) };
CallInst::Create(ThrowLongJmp, Args, Args + 2, "", Inst);
SwitchValuePair& SVP = SwitchValMap[Inst->getParent()->getParent()];
const Type* SBPTy =
Type::getInt8PtrTy(Inst->getContext());
CastInst* BufPtr =
- new BitCastInst(Inst->getOperand(1), SBPTy, "SBJmpBuf", Inst);
+ new BitCastInst(Inst->getArgOperand(0), SBPTy, "SBJmpBuf", Inst);
Value *Args[] = {
GetSetJmpMap(Func), BufPtr,
ConstantInt::get(Type::getInt32Ty(Inst->getContext()), SetJmpIDMap[Func]++)
// Construct the new "invoke" instruction.
TerminatorInst* Term = OldBB->getTerminator();
- std::vector<Value*> Params(CI.op_begin() + 1, CI.op_end());
+ CallSite CS(&CI);
+ std::vector<Value*> Params(CS.arg_begin(), CS.arg_end());
InvokeInst* II =
InvokeInst::Create(CI.getCalledValue(), NewBB, PrelimBBMap[Func],
Params.begin(), Params.end(), CI.getName(), Term);