// stack slots for them.
for (unsigned i = 0, e = RegsToSave.size(); i != e; ++i) {
unsigned Reg = RegsToSave[i];
- int FrameIdx;
- const TargetRegisterClass *RC = RegInfo->getRegClass(Reg);
// Check to see if this physreg must be spilled to a particular stack slot
// on this target.
FixedSlot->first != Reg)
++FixedSlot;
+ int FrameIdx;
if (FixedSlot == FixedSpillSlots+NumFixedSpillSlots) {
// Nope, just spill it anywhere convenient.
- FrameIdx = FFI->CreateStackObject(RC->getSize(), RC->getAlignment());
+ FrameIdx = FFI->CreateStackObject(RegInfo->getSpillSize(Reg),
+ RegInfo->getSpillAlignment(Reg));
} else {
// Spill it to the stack where we must.
- FrameIdx = FFI->CreateFixedObject(RC->getSize(), FixedSlot->second);
+ FrameIdx = FFI->CreateFixedObject(RegInfo->getSpillSize(Reg),
+ FixedSlot->second);
}
StackSlots.push_back(FrameIdx);
}