time++;
d[u]=time;
- for(BasicBlock::succ_iterator vl = succ_begin(u),
- ve = succ_end(u); vl != ve; ++vl){
+ for (succ_iterator vl = succ_begin(u), ve = succ_end(u); vl != ve; ++vl){
BasicBlock *BB = *vl;
time++;
d[u]=time;
- for(BasicBlock::succ_iterator vl = succ_begin(u),
- ve = succ_end(u); vl != ve; ++vl){
+ for(succ_iterator vl = succ_begin(u), ve = succ_end(u); vl != ve; ++vl){
BasicBlock *BB = *vl;
if(color[BB]!=GREY && color[BB]!=BLACK){
Node *nd=findBB(nodes, BB);
assert(nd && "No node for this edge!");
- for(BasicBlock::succ_iterator s=succ_begin(BB), se=succ_end(BB);
- s!=se; ++s){
+ for(succ_iterator s=succ_begin(BB), se=succ_end(BB); s!=se; ++s){
Node *nd2=findBB(nodes,*s);
assert(nd2 && "No node for this edge!");
Edge ed(nd,nd2,0);
Node *nd=findBB(nodes, BB);
assert(nd && "No node for this edge!");
- for(BasicBlock::succ_iterator s=succ_begin(BB), se=succ_end(BB);
- s!=se; ++s){
+ for(succ_iterator s=succ_begin(BB), se=succ_end(BB); s!=se; ++s){
if(triggerBBs[*s] == 9){
//if(!pathReg[M]){ //Get the path register for this!