if (const ConstantFP *CFP = dyn_cast<ConstantFP>(this))
return CFP->isZero() && CFP->isNegative();
+ // Equivalent for a vector of -0.0's.
+ if (const ConstantDataVector *CV = dyn_cast<ConstantDataVector>(this))
+ if (ConstantFP *SplatCFP = dyn_cast_or_null<ConstantFP>(CV->getSplatValue()))
+ if (SplatCFP && SplatCFP->isZero() && SplatCFP->isNegative())
+ return true;
+
+ // However, vectors of zeroes which are floating point represent +0.0's.
+ if (const ConstantAggregateZero *CAZ = dyn_cast<ConstantAggregateZero>(this))
+ if (const VectorType *VT = dyn_cast<VectorType>(CAZ->getType()))
+ if (VT->getElementType()->isFloatingPointTy())
+ // As it's a CAZ, we know it's the zero bit-pattern (ie, +0.0) in each element.
+ return false;
+
// Otherwise, just use +0.0.
return isNullValue();
}