Result = LegalizeOp(Result);
} else {
SDNode *InVal = Tmp2.Val;
- unsigned NumElems = MVT::getVectorNumElements(InVal->getValueType(0));
- MVT::ValueType EVT = MVT::getVectorElementType(InVal->getValueType(0));
+ int InIx = Tmp2.ResNo;
+ unsigned NumElems = MVT::getVectorNumElements(InVal->getValueType(InIx));
+ MVT::ValueType EVT = MVT::getVectorElementType(InVal->getValueType(InIx));
// Figure out if there is a simple type corresponding to this Vector
// type. If so, convert to the vector type.
// in the high half of the vector.
if (MVT::isVector(ST->getValue().getValueType())) {
SDNode *InVal = ST->getValue().Val;
- unsigned NumElems = MVT::getVectorNumElements(InVal->getValueType(0));
- MVT::ValueType EVT = MVT::getVectorElementType(InVal->getValueType(0));
+ int InIx = ST->getValue().ResNo;
+ unsigned NumElems = MVT::getVectorNumElements(InVal->getValueType(InIx));
+ MVT::ValueType EVT = MVT::getVectorElementType(InVal->getValueType(InIx));
// Figure out if there is a simple type corresponding to this Vector
// type. If so, convert to the vector type.
// The input has to be a vector type, we have to either scalarize it, pack
// it, or convert it based on whether the input vector type is legal.
SDNode *InVal = Node->getOperand(0).Val;
- unsigned NumElems = MVT::getVectorNumElements(InVal->getValueType(0));
- MVT::ValueType EVT = MVT::getVectorElementType(InVal->getValueType(0));
+ int InIx = Node->getOperand(0).ResNo;
+ unsigned NumElems = MVT::getVectorNumElements(InVal->getValueType(InIx));
+ MVT::ValueType EVT = MVT::getVectorElementType(InVal->getValueType(InIx));
// Figure out if there is a simple type corresponding to this Vector
// type. If so, convert to the vector type.