if (Fixup.LUIdx == LUIdx) {
Fixup.LUIdx = LUThatHas - &Uses.front();
Fixup.Offset += F.AM.BaseOffs;
+ // Add the new offset to LUThatHas' offset list.
+ if (LUThatHas->Offsets.back() != Fixup.Offset) {
+ LUThatHas->Offsets.push_back(Fixup.Offset);
+ if (Fixup.Offset > LUThatHas->MaxOffset)
+ LUThatHas->MaxOffset = Fixup.Offset;
+ if (Fixup.Offset < LUThatHas->MinOffset)
+ LUThatHas->MinOffset = Fixup.Offset;
+ }
DEBUG(dbgs() << "New fixup has offset "
<< Fixup.Offset << '\n');
}