// the pointer we're loading and is producing the pointer we're storing,
// then *this* store is dead (X = load P; store X -> P).
if (LoadInst *LI = dyn_cast<LoadInst>(BBI)) {
- if (LI == Val && equivalentAddressValues(LI->getOperand(0), Ptr) &&
- !SI.isVolatile())
- return EraseInstFromFunction(SI);
+ if (equivalentAddressValues(LI->getOperand(0), Ptr) &&
+ !SI.isVolatile()) {
+ if (LI == Val)
+ return EraseInstFromFunction(SI);
+ if (Ptr->hasNUses(2)) {
+ if (GetElementPtrInst *GEP = dyn_cast<GetElementPtrInst>(Ptr)) {
+ if (isa<AllocaInst>(GEP->getOperand(0))) {
+ if (GEP->getOperand(0)->hasOneUse())
+ return EraseInstFromFunction(SI);
+ }
+ }
+ }
+ }
// Otherwise, this is a load from some other location. Stores before it
// may not be dead.