void CodeExtractor::moveCodeToFunction(const std::vector<BasicBlock*> &code,
Function *newFunction)
{
+ Function *oldFunc = code[0]->getParent();
+ Function::BasicBlockListType &oldBlocks = oldFunc->getBasicBlockList();
+ Function::BasicBlockListType &newBlocks = newFunction->getBasicBlockList();
+
for (std::vector<BasicBlock*>::const_iterator i = code.begin(), e =code.end();
i != e; ++i) {
BasicBlock *BB = *i;
- Function *oldFunc = BB->getParent();
- Function::BasicBlockListType &oldBlocks = oldFunc->getBasicBlockList();
// Delete the basic block from the old function, and the list of blocks
oldBlocks.remove(BB);
// Insert this basic block into the new function
- Function::BasicBlockListType &newBlocks = newFunction->getBasicBlockList();
newBlocks.push_back(BB);
}
}
/// function
///
Function* llvm::ExtractCodeRegion(const std::vector<BasicBlock*> &code) {
- CodeExtractor CE;
- return CE.ExtractCodeRegion(code);
+ return CodeExtractor().ExtractCodeRegion(code);
}
/// ExtractBasicBlock - slurp a natural loop into a brand new function
///
Function* llvm::ExtractLoop(Loop *L) {
- CodeExtractor CE;
- return CE.ExtractCodeRegion(L->getBlocks());
+ return CodeExtractor().ExtractCodeRegion(L->getBlocks());
}
/// ExtractBasicBlock - slurp a basic block into a brand new function
///
Function* llvm::ExtractBasicBlock(BasicBlock *BB) {
- CodeExtractor CE;
std::vector<BasicBlock*> Blocks;
Blocks.push_back(BB);
- return CE.ExtractCodeRegion(Blocks);
+ return CodeExtractor().ExtractCodeRegion(Blocks);
}