if (PrevScratchReg && Value == PrevValue) {
// FIXME: This assumes that the instructions in the live range
// for the virtual register are exclusively for the purpose
- // of populating the value in the register. That reasonable
+ // of populating the value in the register. That's reasonable
// for these frame index registers, but it's still a very, very
// strong assumption. Perhaps this implies that the frame index
// elimination should be before register allocation, with