class raw_ostream;
/// TargetRegisterDesc - This record contains all of the information known about
-/// a particular register. The AliasSet field (if not null) contains a pointer
-/// to a Zero terminated array of registers that this register aliases. This is
-/// needed for architectures like X86 which have AL alias AX alias EAX.
-/// Registers that this does not apply to simply should set this to null.
-/// The SubRegs field is a zero terminated array of registers that are
-/// sub-registers of the specific register, e.g. AL, AH are sub-registers of AX.
-/// The SuperRegs field is a zero terminated array of registers that are
+/// a particular register. The Overlaps field contains a pointer to a zero
+/// terminated array of registers that this register aliases, starting with
+/// itself. This is needed for architectures like X86 which have AL alias AX
+/// alias EAX. The SubRegs field is a zero terminated array of registers that
+/// are sub-registers of the specific register, e.g. AL, AH are sub-registers of
+/// AX. The SuperRegs field is a zero terminated array of registers that are
/// super-registers of the specific register, e.g. RAX, EAX, are super-registers
/// of AX.
///
struct TargetRegisterDesc {
const char *Name; // Printable name for the reg (for debugging)
- const unsigned *AliasSet; // Register Alias Set, described above
+ const unsigned *Overlaps; // Overlapping registers, described above
const unsigned *SubRegs; // Sub-register set, described above
const unsigned *SuperRegs; // Super-register set, described above
};
/// terminated.
///
const unsigned *getAliasSet(unsigned RegNo) const {
- return get(RegNo).AliasSet;
+ // The Overlaps set always begins with Reg itself.
+ return get(RegNo).Overlaps + 1;
+ }
+
+ /// getOverlaps - Return a list of registers that overlap Reg, including
+ /// itself. This is the same as the alias set except Reg is included in the
+ /// list.
+ /// These are exactly the registers in { x | regsOverlap(x, Reg) }.
+ ///
+ const unsigned *getOverlaps(unsigned RegNo) const {
+ return get(RegNo).Overlaps;
}
/// getSubRegisters - Return the list of registers that are sub-registers of
delete [] AliasesHashTable;
if (!RegisterAliases.empty())
- OS << "\n\n // Register Alias Sets...\n";
+ OS << "\n\n // Register Overlap Lists...\n";
- // Emit the empty alias list
- OS << " const unsigned Empty_AliasSet[] = { 0 };\n";
- // Loop over all of the registers which have aliases, emitting the alias list
- // to memory.
+ // Emit an overlap list for all registers.
for (std::map<Record*, std::set<Record*>, LessRecord >::iterator
I = RegisterAliases.begin(), E = RegisterAliases.end(); I != E; ++I) {
- if (I->second.empty())
- continue;
- OS << " const unsigned " << I->first->getName() << "_AliasSet[] = { ";
+ OS << " const unsigned " << I->first->getName() << "_Overlaps[] = { "
+ << getQualifiedName(I->first) << ", ";
for (std::set<Record*>::iterator ASI = I->second.begin(),
E = I->second.end(); ASI != E; ++ASI)
OS << getQualifiedName(*ASI) << ", ";
for (unsigned i = 0, e = Regs.size(); i != e; ++i) {
const CodeGenRegister &Reg = Regs[i];
OS << " { \"";
- OS << Reg.getName() << "\",\t";
- if (!RegisterAliases[Reg.TheDef].empty())
- OS << Reg.getName() << "_AliasSet,\t";
- else
- OS << "Empty_AliasSet,\t";
+ OS << Reg.getName() << "\",\t" << Reg.getName() << "_Overlaps,\t";
if (!RegisterSubRegs[Reg.TheDef].empty())
OS << Reg.getName() << "_SubRegsSet,\t";
else