so much more accurate than the per process timers that we get better results
(less noise) by sorting according to wall time than process time.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@4034
91177308-0d34-0410-b5e6-
96231b3b80d8
// operator< - Allow sorting...
bool operator<(const Timer &T) const {
- // Primary sort key is User+System time
- if (UserTime+SystemTime < T.UserTime+T.SystemTime)
- return true;
- if (UserTime+SystemTime > T.UserTime+T.SystemTime)
- return false;
-
- // Secondary sort key is Wall Time
+ // Sort by Wall Time elapsed, as it is the only thing really accurate
return Elapsed < T.Elapsed;
}
bool operator>(const Timer &T) const { return T.operator<(*this); }
// operator< - Allow sorting...
bool operator<(const Timer &T) const {
- // Primary sort key is User+System time
- if (UserTime+SystemTime < T.UserTime+T.SystemTime)
- return true;
- if (UserTime+SystemTime > T.UserTime+T.SystemTime)
- return false;
-
- // Secondary sort key is Wall Time
+ // Sort by Wall Time elapsed, as it is the only thing really accurate
return Elapsed < T.Elapsed;
}
bool operator>(const Timer &T) const { return T.operator<(*this); }