/// IDX, which must be a multiple of the result vector length.
EXTRACT_SUBVECTOR,
- /// VECTOR_SHUFFLE(VEC1, VEC2, SHUFFLEVEC) - Returns a vector, of the same
- /// type as VEC1/VEC2. SHUFFLEVEC is a BUILD_VECTOR of constant int values
- /// (maybe of an illegal datatype) or undef that indicate which value each
- /// result element will get. The elements of VEC1/VEC2 are enumerated in
- /// order. This is quite similar to the Altivec 'vperm' instruction, except
- /// that the indices must be constants and are in terms of the element size
- /// of VEC1/VEC2, not in terms of bytes.
+ /// VECTOR_SHUFFLE(VEC1, VEC2) - Returns a vector, of the same type as
+ /// VEC1/VEC2. A VECTOR_SHUFFLE node also contains an array of constant int
+ /// values that indicate which value (or undef) each result element will
+ /// get. These constant ints are accessible through the
+ /// ShuffleVectorSDNode class. This is quite similar to the Altivec
+ /// 'vperm' instruction, except that the indices must be constants and are
+ /// in terms of the element size of VEC1/VEC2, not in terms of bytes.
VECTOR_SHUFFLE,
/// SCALAR_TO_VECTOR(VAL) - This represents the operation of loading a
for (i = 0, e = VT.getVectorNumElements(); i != e && Mask[i] < 0; ++i)
/* search */;
- // If we hit the end of the mask looking for a non-undef value, return false.
- if (i == e)
- return false;
+ assert(i != e && "VECTOR_SHUFFLE node with all undef indices!");
// Make sure all remaining elements are either undef or the same as the first
// non-undef value.