/// This returns the alignment field of an attribute as a byte alignment value.
unsigned Attributes::getAlignment() const {
- return Attrs.getAlignment();
+ if (!hasAttribute(Attributes::Alignment))
+ return 0;
+ return 1U << ((Attrs.getAlignment() >> 16) - 1);
}
/// This returns the stack alignment field of an attribute as a byte alignment
/// value.
unsigned Attributes::getStackAlignment() const {
- return Attrs.getStackAlignment();
+ if (!hasAttribute(Attributes::StackAlignment))
+ return 0;
+ return 1U << ((Attrs.getStackAlignment() >> 26) - 1);
}
bool Attributes::isEmptyOrSingleton() const {
}
uint64_t Attributes::Builder::getAlignment() const {
+ if (!hasAlignmentAttr())
+ return 0;
return 1U <<
(((Bits & AttributesImpl::getAttrMask(Attributes::Alignment)) >> 16) - 1);
}
}
uint64_t AttributesImpl::getAlignment() const {
- return 1U << (((Bits & getAttrMask(Attributes::Alignment)) >> 16) - 1);
+ return Bits & getAttrMask(Attributes::Alignment);
}
uint64_t AttributesImpl::getStackAlignment() const {
- return 1U << (((Bits & getAttrMask(Attributes::StackAlignment)) >> 26) - 1);
+ return Bits & getAttrMask(Attributes::StackAlignment);
}
bool AttributesImpl::isEmptyOrSingleton() const {