}
define <4 x float> @shuffle_v4f32_0001(<4 x float> %a, <4 x float> %b) {
-; ALL-LABEL: @shuffle_v4f32_0001
-; ALL: shufps {{.*}} # xmm0 = xmm0[0,0,0,1]
-; ALL-NEXT: retq
+; SSE-LABEL: @shuffle_v4f32_0001
+; SSE: # BB#0:
+; SSE-NEXT: shufps {{.*}} # xmm0 = xmm0[0,0,0,1]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: @shuffle_v4f32_0001
+; AVX: # BB#0:
+; AVX-NEXT: vpermilps {{.*}} # xmm0 = xmm0[0,0,0,1]
+; AVX-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 0, i32 1>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_0020(<4 x float> %a, <4 x float> %b) {
-; ALL-LABEL: @shuffle_v4f32_0020
-; ALL: shufps {{.*}} # xmm0 = xmm0[0,0,2,0]
-; ALL-NEXT: retq
+; SSE-LABEL: @shuffle_v4f32_0020
+; SSE: # BB#0:
+; SSE-NEXT: shufps {{.*}} # xmm0 = xmm0[0,0,2,0]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: @shuffle_v4f32_0020
+; AVX: # BB#0:
+; AVX-NEXT: vpermilps {{.*}} # xmm0 = xmm0[0,0,2,0]
+; AVX-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 2, i32 0>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_0300(<4 x float> %a, <4 x float> %b) {
-; ALL-LABEL: @shuffle_v4f32_0300
-; ALL: shufps {{.*}} # xmm0 = xmm0[0,3,0,0]
-; ALL-NEXT: retq
+; SSE-LABEL: @shuffle_v4f32_0300
+; SSE: # BB#0:
+; SSE-NEXT: shufps {{.*}} # xmm0 = xmm0[0,3,0,0]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: @shuffle_v4f32_0300
+; AVX: # BB#0:
+; AVX-NEXT: vpermilps {{.*}} # xmm0 = xmm0[0,3,0,0]
+; AVX-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 3, i32 0, i32 0>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_1000(<4 x float> %a, <4 x float> %b) {
-; ALL-LABEL: @shuffle_v4f32_1000
-; ALL: shufps {{.*}} # xmm0 = xmm0[1,0,0,0]
-; ALL-NEXT: retq
+; SSE-LABEL: @shuffle_v4f32_1000
+; SSE: # BB#0:
+; SSE-NEXT: shufps {{.*}} # xmm0 = xmm0[1,0,0,0]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: @shuffle_v4f32_1000
+; AVX: # BB#0:
+; AVX-NEXT: vpermilps {{.*}} # xmm0 = xmm0[1,0,0,0]
+; AVX-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 1, i32 0, i32 0, i32 0>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_2200(<4 x float> %a, <4 x float> %b) {
-; ALL-LABEL: @shuffle_v4f32_2200
-; ALL: shufps {{.*}} # xmm0 = xmm0[2,2,0,0]
-; ALL-NEXT: retq
+; SSE-LABEL: @shuffle_v4f32_2200
+; SSE: # BB#0:
+; SSE-NEXT: shufps {{.*}} # xmm0 = xmm0[2,2,0,0]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: @shuffle_v4f32_2200
+; AVX: # BB#0:
+; AVX-NEXT: vpermilps {{.*}} # xmm0 = xmm0[2,2,0,0]
+; AVX-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 2, i32 2, i32 0, i32 0>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_3330(<4 x float> %a, <4 x float> %b) {
-; ALL-LABEL: @shuffle_v4f32_3330
-; ALL: shufps {{.*}} # xmm0 = xmm0[3,3,3,0]
-; ALL-NEXT: retq
+; SSE-LABEL: @shuffle_v4f32_3330
+; SSE: # BB#0:
+; SSE-NEXT: shufps {{.*}} # xmm0 = xmm0[3,3,3,0]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: @shuffle_v4f32_3330
+; AVX: # BB#0:
+; AVX-NEXT: vpermilps {{.*}} # xmm0 = xmm0[3,3,3,0]
+; AVX-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 3, i32 3, i32 3, i32 0>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_3210(<4 x float> %a, <4 x float> %b) {
-; ALL-LABEL: @shuffle_v4f32_3210
-; ALL: shufps {{.*}} # xmm0 = xmm0[3,2,1,0]
-; ALL-NEXT: retq
+; SSE-LABEL: @shuffle_v4f32_3210
+; SSE: # BB#0:
+; SSE-NEXT: shufps {{.*}} # xmm0 = xmm0[3,2,1,0]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: @shuffle_v4f32_3210
+; AVX: # BB#0:
+; AVX-NEXT: vpermilps {{.*}} # xmm0 = xmm0[3,2,1,0]
+; AVX-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
ret <4 x float> %shuffle
}
%shuffle = shufflevector <4 x float> %v, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7>
ret <4 x float> %shuffle
}
+
+define <4 x float> @shuffle_mem_v4f32_3210(<4 x float>* %ptr) {
+; SSE-LABEL: @shuffle_mem_v4f32_3210
+; SSE: # BB#0:
+; SSE-NEXT: movaps (%rdi), %xmm0
+; SSE-NEXT: shufps {{.*}} # xmm0 = xmm0[3,2,1,0]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: @shuffle_mem_v4f32_3210
+; AVX: # BB#0:
+; AVX-NEXT: vpermilps {{.*}} # xmm0 = mem[3,2,1,0]
+; AVX-NEXT: retq
+ %a = load <4 x float>* %ptr
+ %shuffle = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ ret <4 x float> %shuffle
+}