Pass(const Pass &); // DO NOT IMPLEMENT
public:
explicit Pass(intptr_t pid) : Resolver(0), PassID(pid) {}
- explicit Pass(const void *pid) : Resolver(0),
- PassID((intptr_t)pid) {}
+ explicit Pass(const void *pid) : Resolver(0), PassID((intptr_t)pid) {}
virtual ~Pass();
/// getPassName - Return a nice clean name for a pass. This usually
//
FunctionPass *createJumpThreadingPass();
- //===----------------------------------------------------------------------===//
+//===----------------------------------------------------------------------===//
//
// CFGSimplification - Merge basic blocks, eliminate unreachable blocks,
// simplify terminator instructions, etc...
AddLegalizedOperand(SDOperand(Node, 1), Tmp1);
return Op.ResNo ? Tmp1 : Result;
}
- case ISD::FLT_ROUNDS_: {
+ case ISD::FLT_ROUNDS_: {
MVT::ValueType VT = Node->getValueType(0);
switch (TLI.getOperationAction(Node->getOpcode(), VT)) {
default: assert(0 && "This action not supported for this op yet!");