/// scavenged. That is, it is spilled to the special scavenging stack slot.
unsigned ScavengedReg;
- /// ScavengedRC - Register class of the scavenged register.
- ///
- const TargetRegisterClass *ScavengedRC;
-
/// ScavengeRestore - Instruction that restores the scavenged register from
/// stack.
const MachineInstr *ScavengeRestore;
public:
RegScavenger()
: MBB(NULL), NumPhysRegs(0), Tracking(false),
- ScavengingFrameIndex(-1), ScavengedReg(0), ScavengedRC(NULL) {}
+ ScavengingFrameIndex(-1), ScavengedReg(0) {}
/// enterBasicBlock - Start tracking liveness from the begin of the specific
/// basic block.
void RegScavenger::initRegState() {
ScavengedReg = 0;
- ScavengedRC = NULL;
ScavengeRestore = NULL;
// All registers started out unused.
if (MI == ScavengeRestore) {
ScavengedReg = 0;
- ScavengedRC = NULL;
ScavengeRestore = NULL;
}
// Doing this here leads to infinite regress.
// ScavengedReg = SReg;
- ScavengedRC = RC;
DEBUG(dbgs() << "Scavenged register (with spill): " << TRI->getName(SReg) <<
"\n");