+ // Convert a bitcasted integer logic operation that has one bitcasted
+ // floating-point operand and one constant operand into a floating-point
+ // logic operation. This may create a load of the constant, but that is
+ // cheaper than materializing the constant in an integer register and
+ // transferring it to an SSE register or transferring the SSE operand to
+ // integer register and back.
+ unsigned FPOpcode;
+ switch (N0.getOpcode()) {
+ case ISD::AND: FPOpcode = X86ISD::FAND; break;
+ case ISD::OR: FPOpcode = X86ISD::FOR; break;
+ case ISD::XOR: FPOpcode = X86ISD::FXOR; break;
+ default: return SDValue();
+ }
+ if (((Subtarget->hasSSE1() && VT == MVT::f32) ||
+ (Subtarget->hasSSE2() && VT == MVT::f64)) &&
+ isa<ConstantSDNode>(N0.getOperand(1)) &&
+ N0.getOperand(0).getOpcode() == ISD::BITCAST &&
+ N0.getOperand(0).getOperand(0).getValueType() == VT) {
+ SDValue N000 = N0.getOperand(0).getOperand(0);
+ SDValue FPConst = DAG.getBitcast(VT, N0.getOperand(1));
+ return DAG.getNode(FPOpcode, SDLoc(N0), VT, N000, FPConst);
+ }
+