///
Function *getMainFunction();
+ /// getNamedFunction - Return the first function in the module with the
+ /// specified name, of arbitrary type. This method returns null if a function
+ /// with the specified name is not found.
+ ///
+ Function *getNamedFunction(const std::string &Name);
+
/// addTypeName - Insert an entry in the symbol table mapping Str to Type. If
/// there is already an entry for this name, true is returned and the symbol
/// table is not modified.
return F;
}
- // Loop over all of the methods, trying to find main the hard way...
+ // Ok, try to find main the hard way...
+ return getNamedFunction("main");
+}
+
+/// getNamedFunction - Return the first function in the module with the
+/// specified name, of arbitrary type. This method returns null if a function
+/// with the specified name is not found.
+///
+Function *Module::getNamedFunction(const std::string &Name) {
+ // Loop over all of the functions, looking for the function desired
for (iterator I = begin(), E = end(); I != E; ++I)
- if (I->getName() == "main")
+ if (I->getName() == Name)
return I;
- return 0; // Main not found...
+ return 0; // function not found...
}