#include "AMDGPUMachineFunction.h"
+#include "AMDGPU.h"
#include "llvm/IR/Attributes.h"
#include "llvm/IR/Function.h"
AMDGPUMachineFunction::AMDGPUMachineFunction(const MachineFunction &MF) :
MachineFunctionInfo() {
+ ShaderType = ShaderType::COMPUTE;
AttributeSet Set = MF.getFunction()->getAttributes();
Attribute A = Set.getAttribute(AttributeSet::FunctionIndex,
ShaderTypeAttribute);
; CONFIG-CHECK: .section .AMDGPU.config
; CONFIG-CHECK-NEXT: .long 45096
; CONFIG-CHECK-NEXT: .long 0
-define void @test(i32 %p) {
+define void @test(i32 %p) #0 {
%i = add i32 %p, 2
%r = bitcast i32 %i to float
call void @llvm.SI.export(i32 15, i32 0, i32 1, i32 12, i32 0, float %r, float %r, float %r, float %r)
}
declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
+
+attributes #0 = { "ShaderType"="0" } ; Pixel Shader