static cl::opt<int> ClPoisonStackPattern("msan-poison-stack-pattern",
cl::desc("poison uninitialized stack variables with the given patter"),
cl::Hidden, cl::init(0xff));
+static cl::opt<bool> ClPoisonUndef("msan-poison-undef",
+ cl::desc("poison undef temps"),
+ cl::Hidden, cl::init(true));
static cl::opt<bool> ClHandleICmp("msan-handle-icmp",
cl::desc("propagate shadow through ICmpEQ and ICmpNE"),
///
/// Clean shadow (all zeroes) means all bits of the value are defined
/// (initialized).
- Value *getCleanShadow(Value *V) {
+ Constant *getCleanShadow(Value *V) {
Type *ShadowTy = getShadowTy(V);
if (!ShadowTy)
return 0;
return ConstantStruct::get(ST, Vals);
}
+ /// \brief Create a dirty shadow for a given value.
+ Constant *getPoisonedShadow(Value *V) {
+ Type *ShadowTy = getShadowTy(V);
+ if (!ShadowTy)
+ return 0;
+ return getPoisonedShadow(ShadowTy);
+ }
+
/// \brief Create a clean (zero) origin.
Value *getCleanOrigin() {
return Constant::getNullValue(MS.OriginTy);
return Shadow;
}
if (UndefValue *U = dyn_cast<UndefValue>(V)) {
- Value *AllOnes = getPoisonedShadow(getShadowTy(V));
+ Value *AllOnes = ClPoisonUndef ? getPoisonedShadow(V) : getCleanShadow(V);
DEBUG(dbgs() << "Undef: " << *U << " ==> " << *AllOnes << "\n");
(void)U;
return AllOnes;