//
virtual Instruction *clone() const = 0;
- // Add a machine instruction used to implement this instruction
- //
- void addMachineInstruction(MachineInstr* minstr);
-
// Accessor methods...
//
inline const BasicBlock *getParent() const { return Parent; }
return *machineInstrVec;
}
+ // Add a machine instruction used to implement this instruction
+ //
+ void addMachineInstruction(MachineInstr* minstr);
+
// ---------------------------------------------------------------------------
// Subclass classification... getInstType() returns a member of
// one of the enums that is coming soon (down below)...