/// in the symbol table, or whether it can be discarded by the assembler. This
/// also effects whether the assembler treats the label as potentially
/// defining a separate atom.
- bool isSymbolLinkerVisible(const MCSymbolData *SD) const;
+ bool isSymbolLinkerVisible(const MCSymbol &SD) const;
/// Emit the section contents using the given object writer.
//
return !B_Base && BaseSymbol == A_Base;
}
-bool MCAssembler::isSymbolLinkerVisible(const MCSymbolData *SD) const {
+bool MCAssembler::isSymbolLinkerVisible(const MCSymbol &Symbol) const {
// Non-temporary labels should always be visible to the linker.
- if (!SD->getSymbol().isTemporary())
+ if (!Symbol.isTemporary())
return true;
// Absolute temporary labels are never visible.
- if (!SD->getFragment())
+ if (!Symbol.isInSection())
return false;
// Otherwise, check if the section requires symbols even for temporary labels.
- return getBackend().doesSectionRequireSymbols(
- SD->getFragment()->getParent()->getSection());
+ return getBackend().doesSectionRequireSymbols(Symbol.getSection());
}
const MCSymbolData *MCAssembler::getAtom(const MCAsmLayout &Layout,
const MCSymbolData *SD) const {
// Linker visible symbols define atoms.
- if (isSymbolLinkerVisible(SD))
+ if (isSymbolLinkerVisible(SD->getSymbol()))
return SD;
// Absolute and undefined symbols have no defining atom.
// Update the current atom map, if necessary.
bool MustCreateFragment = false;
- if (getAssembler().isSymbolLinkerVisible(&SD)) {
+ if (getAssembler().isSymbolLinkerVisible(SD.getSymbol())) {
CurrentAtomMap[getCurrentSectionData()] = &SD;
// We have to create a new fragment, fragments cannot span atoms.
MCFragment *F = new MCFillFragment(0, 0, Size, &SectData);
SD.setFragment(F);
- if (getAssembler().isSymbolLinkerVisible(&SD))
+ if (getAssembler().isSymbolLinkerVisible(SD.getSymbol()))
F->setAtom(&SD);
Symbol->setSection(*Section);
const MCSymbol &Symbol = it->getSymbol();
// Ignore non-linker visible symbols.
- if (!Asm.isSymbolLinkerVisible(it))
+ if (!Asm.isSymbolLinkerVisible(it->getSymbol()))
continue;
if (!it->isExternal() && !Symbol.isUndefined())
const MCSymbol &Symbol = it->getSymbol();
// Ignore non-linker visible symbols.
- if (!Asm.isSymbolLinkerVisible(it))
+ if (!Asm.isSymbolLinkerVisible(it->getSymbol()))
continue;
if (it->isExternal() || Symbol.isUndefined())