--- /dev/null
+//===-- VM.h - Definitions for Virtual Machine ------------------*- C++ -*-===//
+//
+// This file defines the top-level Virtual Machine data structure.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef VM_H
+#define VM_H
+
+#include "../ExecutionEngine.h"
+#include "llvm/PassManager.h"
+#include <map>
+
+class Function;
+class GlobalValue;
+class Constant;
+class TargetMachine;
+class MachineCodeEmitter;
+
+class VM : public ExecutionEngine {
+ TargetMachine &TM; // The current target we are compiling to
+ PassManager PM; // Passes to compile a function
+ MachineCodeEmitter *MCE; // MCE object
+
+ // FunctionRefs - A mapping between addresses that refer to unresolved
+ // functions and the LLVM function object itself. This is used by the fault
+ // handler to lazily patch up references...
+ //
+ std::map<void*, Function*> FunctionRefs;
+public:
+ VM(Module *M, TargetMachine *tm);
+ ~VM();
+
+ /// run - Start execution with the specified function and arguments.
+ ///
+ virtual int run(const std::string &FnName,
+ const std::vector<std::string> &Args);
+
+ void addFunctionRef(void *Ref, Function *F) {
+ FunctionRefs[Ref] = F;
+ }
+
+ const std::string &getFunctionReferencedName(void *RefAddr);
+
+ void *resolveFunctionReference(void *RefAddr);
+
+private:
+ static MachineCodeEmitter *createEmitter(VM &V);
+ void setupPassManager();
+ void *getPointerToFunction(const Function *F);
+ void registerCallback();
+};
+
+#endif
--- /dev/null
+//===-- VM.h - Definitions for Virtual Machine ------------------*- C++ -*-===//
+//
+// This file defines the top-level Virtual Machine data structure.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef VM_H
+#define VM_H
+
+#include "../ExecutionEngine.h"
+#include "llvm/PassManager.h"
+#include <map>
+
+class Function;
+class GlobalValue;
+class Constant;
+class TargetMachine;
+class MachineCodeEmitter;
+
+class VM : public ExecutionEngine {
+ TargetMachine &TM; // The current target we are compiling to
+ PassManager PM; // Passes to compile a function
+ MachineCodeEmitter *MCE; // MCE object
+
+ // FunctionRefs - A mapping between addresses that refer to unresolved
+ // functions and the LLVM function object itself. This is used by the fault
+ // handler to lazily patch up references...
+ //
+ std::map<void*, Function*> FunctionRefs;
+public:
+ VM(Module *M, TargetMachine *tm);
+ ~VM();
+
+ /// run - Start execution with the specified function and arguments.
+ ///
+ virtual int run(const std::string &FnName,
+ const std::vector<std::string> &Args);
+
+ void addFunctionRef(void *Ref, Function *F) {
+ FunctionRefs[Ref] = F;
+ }
+
+ const std::string &getFunctionReferencedName(void *RefAddr);
+
+ void *resolveFunctionReference(void *RefAddr);
+
+private:
+ static MachineCodeEmitter *createEmitter(VM &V);
+ void setupPassManager();
+ void *getPointerToFunction(const Function *F);
+ void registerCallback();
+};
+
+#endif