struct AllocInfo {
unsigned Instruction;
unsigned Operand;
- unsigned AllocState;
+ enum AllocStateTy { NotAllocated = 0, Allocated, Spilled };
+ AllocStateTy AllocState;
int Placement;
+
AllocInfo (unsigned Instruction_, unsigned Operand_,
- unsigned AllocState_, int Placement_) :
+ AllocStateTy AllocState_, int Placement_) :
Instruction (Instruction_), Operand (Operand_),
AllocState (AllocState_), Placement (Placement_) { }
return (X.AllocState == AllocState) && (X.Placement == Placement);
}
bool operator!= (const AllocInfo &X) const { return !(*this == X); }
+
+ /// Returns a human-readable string representation of the AllocState member.
+ ///
+ const std::string allocStateToString () const {
+ static const char *AllocStateNames[] =
+ { "NotAllocated", "Allocated", "Spilled" };
+ return std::string (AllocStateNames[AllocState]);
+ }
};
#endif // ALLOCINFO_H
struct AllocInfo {
unsigned Instruction;
unsigned Operand;
- unsigned AllocState;
+ enum AllocStateTy { NotAllocated = 0, Allocated, Spilled };
+ AllocStateTy AllocState;
int Placement;
+
AllocInfo (unsigned Instruction_, unsigned Operand_,
- unsigned AllocState_, int Placement_) :
+ AllocStateTy AllocState_, int Placement_) :
Instruction (Instruction_), Operand (Operand_),
AllocState (AllocState_), Placement (Placement_) { }
return (X.AllocState == AllocState) && (X.Placement == Placement);
}
bool operator!= (const AllocInfo &X) const { return !(*this == X); }
+
+ /// Returns a human-readable string representation of the AllocState member.
+ ///
+ const std::string allocStateToString () const {
+ static const char *AllocStateNames[] =
+ { "NotAllocated", "Allocated", "Spilled" };
+ return std::string (AllocStateNames[AllocState]);
+ }
};
#endif // ALLOCINFO_H