; TODO stack_fold_dpps
; TODO stack_fold_dpps_ymm
-; TODO stack_fold_extractf128
-; TODO stack_fold_extractps
+define <4 x float> @stack_fold_extractf128(<8 x float> %a0, <8 x float> %a1) {
+ ;CHECK-LABEL: stack_fold_extractf128
+ ;CHECK: vextractf128 $1, {{%ymm[0-9][0-9]*}}, {{-?[0-9]*}}(%rsp) {{.*#+}} 16-byte Folded Spill
+ ;CHECK: vmovaps {{-?[0-9]*}}(%rsp), %xmm0 {{.*#+}} 16-byte Reload
+ %1 = shufflevector <8 x float> %a0, <8 x float> %a1, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
+ %2 = tail call <4 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{flags}"()
+ ret <4 x float> %1
+}
+
+define i32 @stack_fold_extractps(<4 x float> %a0) {
+ ;CHECK-LABEL: stack_fold_extractps
+ ;CHECK: vextractps $1, {{%xmm[0-9][0-9]*}}, {{-?[0-9]*}}(%rsp) {{.*#+}} 4-byte Folded Spill
+ ;CHECK: movl {{-?[0-9]*}}(%rsp), %eax {{.*#+}} 4-byte Reload
+ %1 = extractelement <4 x float> %a0, i32 1
+ %2 = bitcast float %1 to i32
+ %3 = tail call <4 x i64> asm sideeffect "nop", "=x,~{rax},~{rbx},~{rcx},~{rdx},~{rsi},~{rdi},~{rbp},~{r8},~{r9},~{r10},~{r11},~{r12},~{r13},~{r14},~{r15}"()
+ ret i32 %2
+}
define <2 x double> @stack_fold_haddpd(<2 x double> %a0, <2 x double> %a1) {
;CHECK-LABEL: stack_fold_haddpd
}
declare <8 x float> @llvm.x86.avx.hsub.ps.256(<8 x float>, <8 x float>) nounwind readnone
-; TODO stack_fold_insertf128
+define <8 x float> @stack_fold_insertf128(<4 x float> %a0, <4 x float> %a1) {
+ ;CHECK-LABEL: stack_fold_insertf128
+ ;CHECK: vinsertf128 $1, {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}}, {{%ymm[0-9][0-9]*}} {{.*#+}} 16-byte Folded Reload
+ %1 = tail call <4 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{flags}"()
+ %2 = shufflevector <4 x float> %a0, <4 x float> %a1, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
+ ret <8 x float> %2
+}
+
; TODO stack_fold_insertps
define <2 x double> @stack_fold_maxpd(<2 x double> %a0, <2 x double> %a1) {