class StringMapEntry;
/// StringMapEntryInitializer - This datatype can be partially specialized for
-/// various datatypes in a stringmap to allow them to be initialized when an
+/// various datatypes in a stringmap to allow them to be initialized when an
/// entry is default constructed for the map.
template<typename ValueTy>
class StringMapEntryInitializer {
static void Initialize(StringMapEntry<ValueTy> &T, InitTy InitVal) {
}
};
-
-
+
+
/// StringMapEntryBase - Shared base class of StringMapEntry instances.
class StringMapEntryBase {
unsigned StrLen;
public:
explicit StringMapEntryBase(unsigned Len) : StrLen(Len) {}
-
+
unsigned getKeyLength() const { return StrLen; }
};
-
+
/// StringMapImpl - This is the base class of StringMap that is shared among
/// all of its instantiations.
class StringMapImpl {
/// FullHashValue - This remembers the full hash value of the key for
/// easy scanning.
unsigned FullHashValue;
-
+
/// Item - This is a pointer to the actual item object.
StringMapEntryBase *Item;
};
-
+
protected:
ItemBucket *TheTable;
unsigned NumBuckets;
}
StringMapImpl(unsigned InitSize, unsigned ItemSize);
void RehashTable();
-
+
/// ShouldRehash - Return true if the table should be rehashed after a new
/// element was recently inserted.
bool ShouldRehash() const {
return NumItems*4 > NumBuckets*3 ||
NumBuckets-(NumItems+NumTombstones) < NumBuckets/8;
}
-
+
/// LookupBucketFor - Look up the bucket that the specified string should end
/// up in. If it already exists as a key in the map, the Item pointer for the
/// specified bucket will be non-null. Otherwise, it will be null. In either
/// case, the FullHashValue field of the bucket will be set to the hash value
/// of the string.
unsigned LookupBucketFor(const char *KeyStart, const char *KeyEnd);
-
+
/// FindKey - Look up the bucket that contains the specified key. If it exists
/// in the map, return the bucket number of the key. Otherwise return -1.
/// This does not modify the map.
static StringMapEntryBase *getTombstoneVal() {
return (StringMapEntryBase*)-1;
}
-
+
unsigned getNumBuckets() const { return NumBuckets; }
unsigned getNumItems() const { return NumItems; }
const ValueTy &getValue() const { return Val; }
ValueTy &getValue() { return Val; }
-
+
void setValue(const ValueTy &V) { Val = V; }
-
+
/// getKeyData - Return the start of the string data that is the key for this
/// value. The string data is always stored immediately after the
/// StringMapEntry object.
const char *getKeyData() const {return reinterpret_cast<const char*>(this+1);}
-
+
/// Create - Create a StringMapEntry for the specified key and default
/// construct the value.
template<typename AllocatorTy, typename InitType>
AllocatorTy &Allocator,
InitType InitVal) {
unsigned KeyLength = KeyEnd-KeyStart;
-
+
// Okay, the item doesn't already exist, and 'Bucket' is the bucket to fill
// in. Allocate a new item with space for the string at the end and a null
// terminator.
-
+
unsigned AllocSize = sizeof(StringMapEntry)+KeyLength+1;
unsigned Alignment = alignof<StringMapEntry>();
-
+
StringMapEntry *NewItem =
static_cast<StringMapEntry*>(Allocator.Allocate(AllocSize,Alignment));
-
+
// Default construct the value.
new (NewItem) StringMapEntry(KeyLength);
-
+
// Copy the string information.
char *StrBuffer = const_cast<char*>(NewItem->getKeyData());
memcpy(StrBuffer, KeyStart, KeyLength);
StrBuffer[KeyLength] = 0; // Null terminate for convenience of clients.
-
+
// Initialize the value if the client wants to.
StringMapEntryInitializer<ValueTy>::Initialize(*NewItem, InitVal);
return NewItem;
}
-
+
template<typename AllocatorTy>
static StringMapEntry *Create(const char *KeyStart, const char *KeyEnd,
AllocatorTy &Allocator) {
return Create(KeyStart, KeyEnd, Allocator, (void*)0);
}
-
-
+
+
/// Create - Create a StringMapEntry with normal malloc/free.
template<typename InitType>
static StringMapEntry *Create(const char *KeyStart, const char *KeyEnd,
static StringMapEntry *Create(const char *KeyStart, const char *KeyEnd) {
return Create(KeyStart, KeyEnd, (void*)0);
}
-
+
/// GetStringMapEntryFromValue - Given a value that is known to be embedded
/// into a StringMapEntry, return the StringMapEntry itself.
static StringMapEntry &GetStringMapEntryFromValue(ValueTy &V) {
StringMapEntry *EPtr = 0;
- char *Ptr = reinterpret_cast<char*>(&V) -
- (reinterpret_cast<char*>(&EPtr->Val) -
+ char *Ptr = reinterpret_cast<char*>(&V) -
+ (reinterpret_cast<char*>(&EPtr->Val) -
reinterpret_cast<char*>(EPtr));
return *reinterpret_cast<StringMapEntry*>(Ptr);
}
static const StringMapEntry &GetStringMapEntryFromValue(const ValueTy &V) {
return GetStringMapEntryFromValue(const_cast<ValueTy&>(V));
}
-
+
/// Destroy - Destroy this StringMapEntry, releasing memory back to the
/// specified allocator.
template<typename AllocatorTy>
this->~StringMapEntry();
Allocator.Deallocate(this);
}
-
+
/// Destroy this object, releasing memory back to the malloc allocator.
void Destroy() {
MallocAllocator A;
StringMap() : StringMapImpl(sizeof(MapEntryTy)) {}
explicit StringMap(unsigned InitialSize)
: StringMapImpl(InitialSize, sizeof(MapEntryTy)) {}
-
+
AllocatorTy &getAllocator() { return Allocator; }
const AllocatorTy &getAllocator() const { return Allocator; }
typedef StringMapConstIterator<ValueTy> const_iterator;
typedef StringMapIterator<ValueTy> iterator;
-
+
iterator begin() {
return iterator(TheTable, NumBuckets == 0);
}
const_iterator end() const {
return const_iterator(TheTable+NumBuckets, true);
}
-
+
iterator find(const char *KeyStart, const char *KeyEnd) {
int Bucket = FindKey(KeyStart, KeyEnd);
if (Bucket == -1) return end();
if (Bucket == -1) return end();
return const_iterator(TheTable+Bucket);
}
-
+
/// insert - Insert the specified key/value pair into the map. If the key
/// already exists in the map, return false and ignore the request, otherwise
/// insert it and return true.
LookupBucketFor(KeyValue->getKeyData(),
KeyValue->getKeyData()+KeyValue->getKeyLength());
ItemBucket &Bucket = TheTable[BucketNo];
- if (Bucket.Item && Bucket.Item != getTombstoneVal())
+ if (Bucket.Item && Bucket.Item != getTombstoneVal())
return false; // Already exists in map.
-
+
if (Bucket.Item == getTombstoneVal())
--NumTombstones;
Bucket.Item = KeyValue;
++NumItems;
-
+
if (ShouldRehash())
RehashTable();
return true;
}
-
+
/// GetOrCreateValue - Look up the specified key in the table. If a value
/// exists, return it. Otherwise, default construct a value, insert it, and
/// return.
template <typename InitTy>
- StringMapEntry<ValueTy> &GetOrCreateValue(const char *KeyStart,
+ StringMapEntry<ValueTy> &GetOrCreateValue(const char *KeyStart,
const char *KeyEnd,
InitTy Val) {
unsigned BucketNo = LookupBucketFor(KeyStart, KeyEnd);
ItemBucket &Bucket = TheTable[BucketNo];
if (Bucket.Item && Bucket.Item != getTombstoneVal())
return *static_cast<MapEntryTy*>(Bucket.Item);
-
+
MapEntryTy *NewItem = MapEntryTy::Create(KeyStart, KeyEnd, Allocator, Val);
-
+
if (Bucket.Item == getTombstoneVal())
--NumTombstones;
++NumItems;
-
+
// Fill in the bucket for the hash table. The FullHashValue was already
// filled in by LookupBucketFor.
Bucket.Item = NewItem;
-
+
if (ShouldRehash())
RehashTable();
return *NewItem;
}
-
- StringMapEntry<ValueTy> &GetOrCreateValue(const char *KeyStart,
+
+ StringMapEntry<ValueTy> &GetOrCreateValue(const char *KeyStart,
const char *KeyEnd) {
return GetOrCreateValue(KeyStart, KeyEnd, (void*)0);
}
-
+
/// remove - Remove the specified key/value pair from the map, but do not
/// erase it. This aborts if the key is not in the map.
void remove(MapEntryTy *KeyValue) {
RemoveKey(KeyValue);
}
-
+
void erase(iterator I) {
MapEntryTy &V = *I;
remove(&V);
V.Destroy(Allocator);
}
-
+
~StringMap() {
for (ItemBucket *I = TheTable, *E = TheTable+NumBuckets; I != E; ++I) {
if (I->Item && I->Item != getTombstoneVal())
StringMap(const StringMap &); // FIXME: Implement.
void operator=(const StringMap &); // FIXME: Implement.
};
-
+
template<typename ValueTy>
class StringMapConstIterator {
: Ptr(Bucket) {
if (!NoAdvance) AdvancePastEmptyBuckets();
}
-
+
const StringMapEntry<ValueTy> &operator*() const {
return *static_cast<StringMapEntry<ValueTy>*>(Ptr->Item);
}
const StringMapEntry<ValueTy> *operator->() const {
return static_cast<StringMapEntry<ValueTy>*>(Ptr->Item);
}
-
+
bool operator==(const StringMapConstIterator &RHS) const {
return Ptr == RHS.Ptr;
}
bool operator!=(const StringMapConstIterator &RHS) const {
return Ptr != RHS.Ptr;
}
-
+
inline StringMapConstIterator& operator++() { // Preincrement
++Ptr;
AdvancePastEmptyBuckets();
StringMapConstIterator operator++(int) { // Postincrement
StringMapConstIterator tmp = *this; ++*this; return tmp;
}
-
+
private:
void AdvancePastEmptyBuckets() {
while (Ptr->Item == 0 || Ptr->Item == StringMapImpl::getTombstoneVal())
template<typename ValueTy>
class StringMapIterator : public StringMapConstIterator<ValueTy> {
-public:
+public:
explicit StringMapIterator(StringMapImpl::ItemBucket *Bucket,
bool NoAdvance = false)
: StringMapConstIterator<ValueTy>(Bucket, NoAdvance) {
}
#endif
-