// If we have an override, set it and then track the triple we want Modules
// to use.
if (!OverrideTriple.empty()) {
- TargetTriple.setTriple(OverrideTriple);
- outs() << "Override triple set to '" << OverrideTriple << "'\n";
+ TargetTriple.setTriple(Triple::normalize(OverrideTriple));
+ outs() << "Override triple set to '" << TargetTriple.getTriple() << "'\n";
}
if (MemoryLimit < 0) {
// If we are supposed to override the target triple, do so now.
if (!TargetTriple.empty())
- mod.setTargetTriple(TargetTriple);
+ mod.setTargetTriple(Triple::normalize(TargetTriple));
Triple TheTriple(mod.getTargetTriple());
if (TheTriple.getTriple().empty())
#include "llvm/LLVMContext.h"
#include "llvm/Module.h"
#include "llvm/Type.h"
+#include "llvm/ADT/Triple.h"
#include "llvm/Bitcode/ReaderWriter.h"
#include "llvm/CodeGen/LinkAllCodegenComponents.h"
#include "llvm/ExecutionEngine/GenericValue.h"
// If we are supposed to override the target triple, do so now.
if (!TargetTriple.empty())
- Mod->setTargetTriple(TargetTriple);
+ Mod->setTargetTriple(Triple::normalize(TargetTriple));
CodeGenOpt::Level OLvl = CodeGenOpt::Default;
switch (OptLevel) {
llvm::InitializeAllDisassemblers();
cl::ParseCommandLineOptions(argc, argv, "llvm machine code playground\n");
+ TripleName = Triple::normalize(TripleName);
switch (Action) {
default: