#include "llvm/Support/raw_ostream.h"
#include "llvm/Support/Path.h"
#include "llvm/Support/SourceMgr.h"
-#include "llvm/ADT/FoldingSet.h"
+#include "llvm/ADT/Hashing.h"
#include "llvm/ADT/SmallString.h"
#include "llvm/ADT/Twine.h"
#include "llvm/Config/config.h"
return CIEKey::getTombstoneKey();
}
static unsigned getHashValue(const CIEKey &Key) {
- FoldingSetNodeID ID;
- ID.AddPointer(Key.Personality);
- ID.AddInteger(Key.PersonalityEncoding);
- ID.AddInteger(Key.LsdaEncoding);
- ID.AddBoolean(Key.IsSignalFrame);
- return ID.ComputeHash();
+ return static_cast<unsigned>(hash_combine(Key.Personality,
+ Key.PersonalityEncoding,
+ Key.LsdaEncoding,
+ Key.IsSignalFrame));
}
static bool isEqual(const CIEKey &LHS,
const CIEKey &RHS) {
}
unsigned DenseMapInfo<DebugLoc>::getHashValue(const DebugLoc &Key) {
- FoldingSetNodeID ID;
- ID.AddInteger(Key.LineCol);
- ID.AddInteger(Key.ScopeIdx);
- return ID.ComputeHash();
+ return static_cast<unsigned>(hash_combine(Key.LineCol, Key.ScopeIdx));
}
bool DenseMapInfo<DebugLoc>::isEqual(const DebugLoc &LHS, const DebugLoc &RHS) {