predecessors before returning. Otherwise, if multiple predecessor edges need
splitting, we only get one of them per iteration. This makes a small but
measurable compile time improvement with -enable-full-load-pre.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@97521
91177308-0d34-0410-b5e6-
96231b3b80d8
for (unsigned i = 0, e = UnavailableBlocks.size(); i != e; ++i)
FullyAvailableBlocks[UnavailableBlocks[i]] = false;
+ bool NeedToSplitEdges = false;
for (pred_iterator PI = pred_begin(LoadBB), E = pred_end(LoadBB);
PI != E; ++PI) {
BasicBlock *Pred = *PI;
}
unsigned SuccNum = GetSuccessorNumber(Pred, LoadBB);
toSplit.push_back(std::make_pair(Pred->getTerminator(), SuccNum));
- return false;
+ NeedToSplitEdges = true;
}
}
+ if (NeedToSplitEdges)
+ return false;
// Decide whether PRE is profitable for this load.
unsigned NumUnavailablePreds = PredLoads.size();