Pass(const Pass &); // DO NOT IMPLEMENT
public:
Pass() : Resolver(0), PassInfoCache(0) {}
- virtual ~Pass() { delete Resolver; } // Destructor is virtual so we can be subclassed
+ virtual ~Pass();
/// getPassName - Return a nice clean name for a pass. This usually
/// implemented in terms of the name that is registered by one of the
// Pass Implementation
//
+// Force out-of-line virtual method.
+Pass::~Pass() {
+ delete Resolver;
+}
+
// Force out-of-line virtual method.
ModulePass::~ModulePass() { }