///
MachineBasicBlock *ARMConstantIslands::AcceptWater(water_iterator IP) {
DEBUG(errs() << "found water in range\n");
+ MachineBasicBlock *WaterBB = *IP;
// Remove the original WaterList entry; we want subsequent
// insertions in this vicinity to go after the one we're
// about to insert. This considerably reduces the number
// of times we have to move the same CPE more than once.
WaterList.erase(IP);
// CPE goes before following block (NewMBB).
- return next(MachineFunction::iterator(*IP));
+ return next(MachineFunction::iterator(WaterBB));
}
/// LookForWater - look for an existing entry in the WaterList in which