Node arguments to type casts can have names too. This code
authorChris Lattner <sabre@nondot.org>
Mon, 8 Mar 2010 18:36:19 +0000 (18:36 +0000)
committerChris Lattner <sabre@nondot.org>
Mon, 8 Mar 2010 18:36:19 +0000 (18:36 +0000)
needs to be majorly refactored, but this spot bugfix allows
things like:

 def vmrghw_shuffle : PatFrag<(ops node:$lhs, node:$rhs),
                             (vector_shuffle (v4i32 node:$lhs), node:$rhs), [{
...

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@97952 91177308-0d34-0410-b5e6-96231b3b80d8

utils/TableGen/CodeGenDAGPatterns.cpp

index ce737bf3d343b1b98d86da856f13cc14cfaf0bb8..e793333eef5cca16c137f3c8861bea3977b35987 100644 (file)
@@ -1238,6 +1238,14 @@ TreePatternNode *TreePattern::ParseTreePattern(DagInit *Dag) {
                                 std::vector<std::pair<Init*, std::string> >()));
         return ParseTreePattern(Dag);
       }
+      
+      // Input argument?
+      if (R->getName() == "node") {
+        if (Dag->getArgName(0).empty())
+          error("'node' argument requires a name to match with operand list");
+        Args.push_back(Dag->getArgName(0));
+      }
+      
       New = new TreePatternNode(DI);
     } else if (DagInit *DI = dynamic_cast<DagInit*>(Arg)) {
       New = ParseTreePattern(DI);