// Merge the states from each successor to compute the initial state
// for the current block.
- for (BBState::edge_iterator SI(MyStates.succ_begin()),
- SE(MyStates.succ_end()); SI != SE; ++SI) {
+ BBState::edge_iterator SI(MyStates.succ_begin()),
+ SE(MyStates.succ_end());
+ if (SI != SE) {
const BasicBlock *Succ = *SI;
DenseMap<const BasicBlock *, BBState>::iterator I = BBStates.find(Succ);
assert(I != BBStates.end());
assert(I != BBStates.end());
MyStates.MergeSucc(I->second);
}
- break;
}
// Visit all the instructions, bottom-up.
// Merge the states from each predecessor to compute the initial state
// for the current block.
- for (BBState::edge_iterator PI(MyStates.pred_begin()),
- PE(MyStates.pred_end()); PI != PE; ++PI) {
+ BBState::edge_iterator PI(MyStates.pred_begin()),
+ PE(MyStates.pred_end());
+ if (PI != PE) {
const BasicBlock *Pred = *PI;
DenseMap<const BasicBlock *, BBState>::iterator I = BBStates.find(Pred);
assert(I != BBStates.end());
assert(I != BBStates.end());
MyStates.MergePred(I->second);
}
- break;
}
// Visit all the instructions, top-down.