</p>
<p>Virtual registers are also denoted by integer numbers. Contrary to physical
- registers, different virtual registers never share the same number. The
- smallest virtual register is normally assigned the number 1024. This may
- change, so, in order to know which is the first virtual register, you should
- access <tt>TargetRegisterInfo::FirstVirtualRegister</tt>. Any register whose
- number is greater than or equal
- to <tt>TargetRegisterInfo::FirstVirtualRegister</tt> is considered a virtual
- register. Whereas physical registers are statically defined in
- a <tt>TargetRegisterInfo.td</tt> file and cannot be created by the
- application developer, that is not the case with virtual registers. In order
- to create new virtual registers, use the
+ registers, different virtual registers never share the same number. Whereas
+ physical registers are statically defined in a <tt>TargetRegisterInfo.td</tt>
+ file and cannot be created by the application developer, that is not the case
+ with virtual registers. In order to create new virtual registers, use the
method <tt>MachineRegisterInfo::createVirtualRegister()</tt>. This method
- will return a virtual register with the highest code.</p>
+ will return a new virtual register. Use an <tt>IndexedMap<Foo,
+ VirtReg2IndexFunctor></tt> to hold information per virtual register. If you
+ need to enumerate all virtual registers, use the function
+ <tt>TargetRegisterInfo::index2VirtReg()</tt> to find the virtual register
+ numbers:</p>
+
+<div class="doc_code">
+<pre>
+ for (unsigned i = 0, e = MRI->getNumVirtRegs(); i != e; ++i) {
+ unsigned VirtReg = TargetRegisterInfo::index2VirtReg(i);
+ stuff(VirtReg);
+ }
+</pre>
+</div>
<p>Before register allocation, the operands of an instruction are mostly virtual
registers, although physical registers may also be used. In order to check if