return true;
}
- // Use the float domain if the operand type is a floatingc point type.
+ // Use the float domain if the operand type is a floating point type.
bool FloatDomain = VT.isFloatingPoint();
// If we don't have access to VEX encodings, the generic PSHUF instructions
// shuffle instructions freely as they can copy due to the extra register
// operand.
if (Subtarget->hasAVX()) {
- // We have both floatincg point and integer variants of shuffles that dup
- // either tho low or high half of the vector.
+ // We have both floating point and integer variants of shuffles that dup
+ // either the low or high half of the vector.
if (Mask.equals(0, 0) || Mask.equals(1, 1)) {
bool Lo = Mask.equals(0, 0);
unsigned Shuffle = FloatDomain ? (Lo ? X86ISD::MOVLHPS : X86ISD::MOVHLPS)