EVT VT = Op.getValueType();
unsigned NumElts = VT.getVectorNumElements();
- SmallVector<SDValue, 2> SourceVecs;
- SmallVector<unsigned, 2> MinElts;
- SmallVector<unsigned, 2> MaxElts;
+ struct ShuffleSourceInfo {
+ SDValue Vec;
+ unsigned MinElt;
+ unsigned MaxElt;
+
+ // We may insert some combination of BITCASTs and VEXT nodes to force Vec to
+ // be compatible with the shuffle we intend to construct. As a result
+ // ShuffleVec will be some sliding window into the original Vec.
+ SDValue ShuffleVec;
+
+ // Code should guarantee that element i in Vec starts at element "WindowBase
+ // + i * WindowScale in ShuffleVec".
+ int WindowBase;
+ int WindowScale;
+
+ bool operator ==(SDValue OtherVec) { return Vec == OtherVec; }
+ ShuffleSourceInfo(SDValue Vec)
+ : Vec(Vec), MinElt(UINT_MAX), MaxElt(0), ShuffleVec(Vec), WindowBase(0),
+ WindowScale(1) {}
+ };
+ // First gather all vectors used as an immediate source for this BUILD_VECTOR
+ // node.
+ SmallVector<ShuffleSourceInfo, 2> Sources;
for (unsigned i = 0; i < NumElts; ++i) {
SDValue V = Op.getOperand(i);
if (V.getOpcode() == ISD::UNDEF)
return SDValue();
}
- // Record this extraction against the appropriate vector if possible...
+ // Add this element source to the list if it's not already there.
SDValue SourceVec = V.getOperand(0);
- unsigned EltNo = cast<ConstantSDNode>(V.getOperand(1))->getZExtValue();
- bool FoundSource = false;
- for (unsigned j = 0; j < SourceVecs.size(); ++j) {
- if (SourceVecs[j] == SourceVec) {
- if (MinElts[j] > EltNo)
- MinElts[j] = EltNo;
- if (MaxElts[j] < EltNo)
- MaxElts[j] = EltNo;
- FoundSource = true;
- break;
- }
- }
+ auto Source = std::find(Sources.begin(), Sources.end(), SourceVec);
+ if (Source == Sources.end())
+ Sources.push_back(ShuffleSourceInfo(SourceVec));
- // Or record a new source if not...
- if (!FoundSource) {
- SourceVecs.push_back(SourceVec);
- MinElts.push_back(EltNo);
- MaxElts.push_back(EltNo);
- }
+ // Update the minimum and maximum lane number seen.
+ unsigned EltNo = cast<ConstantSDNode>(V.getOperand(1))->getZExtValue();
+ Source->MinElt = std::min(Source->MinElt, EltNo);
+ Source->MaxElt = std::max(Source->MaxElt, EltNo);
}
// Currently only do something sane when at most two source vectors
- // involved.
- if (SourceVecs.size() > 2)
+ // are involved.
+ if (Sources.size() > 2)
return SDValue();
// Find out the smallest element size among result and two sources, and use
// it as element size to build the shuffle_vector.
EVT SmallestEltTy = VT.getVectorElementType();
- for (unsigned i = 0; i < SourceVecs.size(); ++i) {
- EVT SrcEltTy = SourceVecs[i].getValueType().getVectorElementType();
+ for (auto &Source : Sources) {
+ EVT SrcEltTy = Source.Vec.getValueType().getVectorElementType();
if (SrcEltTy.bitsLT(SmallestEltTy)) {
SmallestEltTy = SrcEltTy;
}
}
unsigned ResMultiplier =
VT.getVectorElementType().getSizeInBits() / SmallestEltTy.getSizeInBits();
- int VEXTOffsets[2] = { 0, 0 };
- int OffsetMultipliers[2] = { 1, 1 };
NumElts = VT.getSizeInBits() / SmallestEltTy.getSizeInBits();
EVT ShuffleVT = EVT::getVectorVT(*DAG.getContext(), SmallestEltTy, NumElts);
- SDValue ShuffleSrcs[2] = {DAG.getUNDEF(ShuffleVT), DAG.getUNDEF(ShuffleVT)};
-
- // This loop extracts the usage patterns of the source vectors
- // and prepares appropriate SDValues for a shuffle if possible.
- for (unsigned i = 0; i < SourceVecs.size(); ++i) {
- unsigned NumSrcElts = SourceVecs[i].getValueType().getVectorNumElements();
- SDValue CurSource = SourceVecs[i];
- if (SourceVecs[i].getValueType().getVectorElementType() !=
- ShuffleVT.getVectorElementType()) {
- // As ShuffleVT holds smallest element size, it may hit here only if
- // the element type of SourceVecs is bigger than that of ShuffleVT.
- // Adjust the element size of SourceVecs to match ShuffleVT, and record
- // the multipliers.
- EVT CastVT = EVT::getVectorVT(
- *DAG.getContext(), ShuffleVT.getVectorElementType(),
- SourceVecs[i].getValueSizeInBits() /
- ShuffleVT.getVectorElementType().getSizeInBits());
-
- CurSource = DAG.getNode(ISD::BITCAST, dl, CastVT, SourceVecs[i]);
- OffsetMultipliers[i] = CastVT.getVectorNumElements() / NumSrcElts;
- NumSrcElts *= OffsetMultipliers[i];
- MaxElts[i] *= OffsetMultipliers[i];
- MinElts[i] *= OffsetMultipliers[i];
- }
- if (CurSource.getValueType() == ShuffleVT) {
- // No VEXT necessary
- ShuffleSrcs[i] = CurSource;
- VEXTOffsets[i] = 0;
+ // If the source vector is too wide or too narrow, we may nevertheless be able
+ // to construct a compatible shuffle either by concatenating it with UNDEF or
+ // extracting a suitable range of elements.
+ for (auto &Src : Sources) {
+ EVT SrcVT = Src.ShuffleVec.getValueType();
+
+ if (SrcVT.getSizeInBits() == VT.getSizeInBits())
continue;
- } else if (NumSrcElts < NumElts) {
+
+ // This stage of the search produces a source with the same element type as
+ // the original, but with a total width matching the BUILD_VECTOR output.
+ EVT EltVT = SrcVT.getVectorElementType();
+ EVT DestVT = EVT::getVectorVT(*DAG.getContext(), EltVT,
+ VT.getSizeInBits() / EltVT.getSizeInBits());
+
+ if (SrcVT.getSizeInBits() < VT.getSizeInBits()) {
+ assert(2 * SrcVT.getSizeInBits() == VT.getSizeInBits());
// We can pad out the smaller vector for free, so if it's part of a
// shuffle...
- ShuffleSrcs[i] =
- DAG.getNode(ISD::CONCAT_VECTORS, dl, ShuffleVT, CurSource,
- DAG.getUNDEF(CurSource.getValueType()));
+ Src.ShuffleVec =
+ DAG.getNode(ISD::CONCAT_VECTORS, dl, DestVT, Src.ShuffleVec,
+ DAG.getUNDEF(Src.ShuffleVec.getValueType()));
continue;
}
- // Since only 64-bit and 128-bit vectors are legal on ARM and
- // we've eliminated the other cases...
- assert(NumSrcElts == 2 * NumElts &&
- "unexpected vector sizes in ReconstructShuffle");
+ assert(SrcVT.getSizeInBits() == 2 * VT.getSizeInBits());
- if (MaxElts[i] - MinElts[i] >= NumElts) {
+ if (Src.MaxElt - Src.MinElt >= NumElts) {
// Span too large for a VEXT to cope
return SDValue();
}
- if (MinElts[i] >= NumElts) {
+ if (Src.MinElt >= NumElts) {
// The extraction can just take the second half
- VEXTOffsets[i] = NumElts;
- ShuffleSrcs[i] = DAG.getNode(ISD::EXTRACT_SUBVECTOR, dl, ShuffleVT,
- CurSource, DAG.getIntPtrConstant(NumElts));
- } else if (MaxElts[i] < NumElts) {
+ Src.ShuffleVec =
+ DAG.getNode(ISD::EXTRACT_SUBVECTOR, dl, DestVT, Src.ShuffleVec,
+ DAG.getIntPtrConstant(NumElts));
+ Src.WindowBase = -NumElts;
+ } else if (Src.MaxElt < NumElts) {
// The extraction can just take the first half
- VEXTOffsets[i] = 0;
- ShuffleSrcs[i] = DAG.getNode(ISD::EXTRACT_SUBVECTOR, dl, ShuffleVT,
- CurSource, DAG.getIntPtrConstant(0));
+ Src.ShuffleVec = DAG.getNode(ISD::EXTRACT_SUBVECTOR, dl, DestVT,
+ Src.ShuffleVec, DAG.getIntPtrConstant(0));
} else {
// An actual VEXT is needed
- VEXTOffsets[i] = MinElts[i];
- SDValue VEXTSrc1 = DAG.getNode(ISD::EXTRACT_SUBVECTOR, dl, ShuffleVT,
- CurSource, DAG.getIntPtrConstant(0));
- SDValue VEXTSrc2 = DAG.getNode(ISD::EXTRACT_SUBVECTOR, dl, ShuffleVT,
- CurSource, DAG.getIntPtrConstant(NumElts));
- unsigned Imm = VEXTOffsets[i] * getExtFactor(VEXTSrc1);
- ShuffleSrcs[i] = DAG.getNode(AArch64ISD::EXT, dl, ShuffleVT, VEXTSrc1,
+ SDValue VEXTSrc1 = DAG.getNode(ISD::EXTRACT_SUBVECTOR, dl, DestVT,
+ Src.ShuffleVec, DAG.getIntPtrConstant(0));
+ SDValue VEXTSrc2 =
+ DAG.getNode(ISD::EXTRACT_SUBVECTOR, dl, DestVT, Src.ShuffleVec,
+ DAG.getIntPtrConstant(NumElts));
+ unsigned Imm = Src.MinElt * getExtFactor(VEXTSrc1);
+
+ Src.ShuffleVec = DAG.getNode(AArch64ISD::EXT, dl, DestVT, VEXTSrc1,
VEXTSrc2, DAG.getConstant(Imm, MVT::i32));
+ Src.WindowBase = -Src.MinElt;
}
}
- SmallVector<int, 8> Mask;
- unsigned VTEltSize = VT.getVectorElementType().getSizeInBits();
+ // Another possible incompatibility occurs from the vector element types. We
+ // can fix this by bitcasting the source vectors to the same type we intend
+ // for the shuffle.
+ for (auto &Src : Sources) {
+ EVT SrcEltTy = Src.ShuffleVec.getValueType().getVectorElementType();
+ if (SrcEltTy == SmallestEltTy)
+ continue;
+ assert(ShuffleVT.getVectorElementType() == SmallestEltTy);
+ Src.ShuffleVec = DAG.getNode(ISD::BITCAST, dl, ShuffleVT, Src.ShuffleVec);
+ Src.WindowScale = SrcEltTy.getSizeInBits() / SmallestEltTy.getSizeInBits();
+ Src.WindowBase *= Src.WindowScale;
+ }
+ // Final sanity check before we try to actually produce a shuffle.
+ DEBUG(
+ for (auto Src : Sources)
+ assert(Src.ShuffleVec.getValueType() == ShuffleVT);
+ );
+
+ // The stars all align, our next step is to produce the mask for the shuffle.
+ SmallVector<int, 8> Mask(ShuffleVT.getVectorNumElements(), -1);
+ int BitsPerShuffleLane = ShuffleVT.getVectorElementType().getSizeInBits();
for (unsigned i = 0; i < VT.getVectorNumElements(); ++i) {
SDValue Entry = Op.getOperand(i);
- int SourceNum = 1;
- unsigned LanePartNum = 0;
- int ExtractElt;
- if (Entry.getOpcode() != ISD::UNDEF) {
- // Check how many parts of source lane should be inserted.
- SDValue ExtractVec = Entry.getOperand(0);
- if (ExtractVec == SourceVecs[0])
- SourceNum = 0;
- ExtractElt = cast<ConstantSDNode>(Entry.getOperand(1))->getSExtValue();
- unsigned ExtEltSize =
- ExtractVec.getValueType().getVectorElementType().getSizeInBits();
- unsigned SmallerSize = ExtEltSize < VTEltSize ? ExtEltSize : VTEltSize;
- LanePartNum = SmallerSize / SmallestEltTy.getSizeInBits();
- }
+ if (Entry.getOpcode() == ISD::UNDEF)
+ continue;
- for (unsigned j = 0; j != ResMultiplier; ++j) {
- if (j < LanePartNum)
- Mask.push_back(ExtractElt * OffsetMultipliers[SourceNum] +
- NumElts * SourceNum - VEXTOffsets[SourceNum] + j);
- else
- Mask.push_back(-1);
- }
+ auto Src = std::find(Sources.begin(), Sources.end(), Entry.getOperand(0));
+ int EltNo = cast<ConstantSDNode>(Entry.getOperand(1))->getSExtValue();
+
+ // EXTRACT_VECTOR_ELT performs an implicit any_ext; BUILD_VECTOR an implicit
+ // trunc. So only std::min(SrcBits, DestBits) actually get defined in this
+ // segment.
+ EVT OrigEltTy = Entry.getOperand(0).getValueType().getVectorElementType();
+ int BitsDefined = std::min(OrigEltTy.getSizeInBits(),
+ VT.getVectorElementType().getSizeInBits());
+ int LanesDefined = BitsDefined / BitsPerShuffleLane;
+
+ // This source is expected to fill ResMultiplier lanes of the final shuffle,
+ // starting at the appropriate offset.
+ int *LaneMask = &Mask[i * ResMultiplier];
+
+ int ExtractBase = EltNo * Src->WindowScale + Src->WindowBase;
+ ExtractBase += NumElts * (Src - Sources.begin());
+ for (int j = 0; j < LanesDefined; ++j)
+ LaneMask[j] = ExtractBase + j;
}
// Final check before we try to produce nonsense...
- if (isShuffleMaskLegal(Mask, ShuffleVT)) {
- SDValue Shuffle = DAG.getVectorShuffle(ShuffleVT, dl, ShuffleSrcs[0],
- ShuffleSrcs[1], &Mask[0]);
- return DAG.getNode(ISD::BITCAST, dl, VT, Shuffle);
- }
+ if (!isShuffleMaskLegal(Mask, ShuffleVT))
+ return SDValue();
- return SDValue();
+ SDValue ShuffleOps[] = { DAG.getUNDEF(ShuffleVT), DAG.getUNDEF(ShuffleVT) };
+ for (unsigned i = 0; i < Sources.size(); ++i)
+ ShuffleOps[i] = Sources[i].ShuffleVec;
+
+ SDValue Shuffle = DAG.getVectorShuffle(ShuffleVT, dl, ShuffleOps[0],
+ ShuffleOps[1], &Mask[0]);
+ return DAG.getNode(ISD::BITCAST, dl, VT, Shuffle);
}
// check if an EXT instruction can handle the shuffle mask when the