static bool canWidenShuffleElements(ArrayRef<int> Mask,
SmallVectorImpl<int> &WidenedMask) {
for (int i = 0, Size = Mask.size(); i < Size; i += 2) {
- // Check for any of the sentinel values (negative) and if they are the same,
- // we can widen to that.
- if (Mask[i] < 0 && Mask[i] == Mask[i + 1]) {
- WidenedMask.push_back(Mask[i]);
+ // If both elements are undef, its trivial.
+ if (Mask[i] == SM_SentinelUndef && Mask[i + 1] == SM_SentinelUndef) {
+ WidenedMask.push_back(SM_SentinelUndef);
continue;
}
// Check for an undef mask and a mask value properly aligned to fit with
// a pair of values. If we find such a case, use the non-undef mask's value.
- if (Mask[i] == -1 && Mask[i + 1] >= 0 && Mask[i + 1] % 2 == 1) {
+ if (Mask[i] == SM_SentinelUndef && Mask[i + 1] >= 0 && Mask[i + 1] % 2 == 1) {
WidenedMask.push_back(Mask[i + 1] / 2);
continue;
}
- if (Mask[i + 1] == -1 && Mask[i] >= 0 && Mask[i] % 2 == 0) {
+ if (Mask[i + 1] == SM_SentinelUndef && Mask[i] >= 0 && Mask[i] % 2 == 0) {
WidenedMask.push_back(Mask[i] / 2);
continue;
}
+ // When zeroing, we need to spread the zeroing across both lanes to widen.
+ if (Mask[i] == SM_SentinelZero || Mask[i + 1] == SM_SentinelZero) {
+ if ((Mask[i] == SM_SentinelZero || Mask[i] == SM_SentinelUndef) &&
+ (Mask[i + 1] == SM_SentinelZero || Mask[i + 1] == SM_SentinelUndef)) {
+ WidenedMask.push_back(SM_SentinelZero);
+ continue;
+ }
+ return false;
+ }
+
// Finally check if the two mask values are adjacent and aligned with
// a pair.
- if (Mask[i] != -1 && Mask[i] % 2 == 0 && Mask[i] + 1 == Mask[i + 1]) {
+ if (Mask[i] != SM_SentinelUndef && Mask[i] % 2 == 0 && Mask[i] + 1 == Mask[i + 1]) {
WidenedMask.push_back(Mask[i] / 2);
continue;
}
ret <16 x i8> %shuffle
}
+
+define <16 x i8> @stress_test2(<16 x i8> %s.0.0, <16 x i8> %s.0.1, <16 x i8> %s.0.2) {
+; SSSE3-LABEL: @stress_test2
+; SSSE3: # BB#0:
+; SSSE3-NEXT: pshufb {{.*}} # xmm0 = zero,zero,xmm0[2],zero,zero,zero,xmm0[11],zero,zero,xmm0[3,4,5],zero,zero,xmm0[15,5]
+; SSSE3-NEXT: movdqa %xmm1, %[[X1:xmm[0-9]+]]
+; SSSE3-NEXT: pshufb {{.*}} # [[X1]] = [[X1]][13,14],zero,[[X1]][0,10,5],zero,[[X1]][10,10],zero,zero,zero,[[X1]][14,12],zero,zero
+; SSSE3-NEXT: por %xmm0, %[[X1]]
+; SSSE3-NEXT: movdqa %xmm2, %xmm0
+; SSSE3-NEXT: pshufb {{.*}} # xmm0 = zero,zero,zero,zero,zero,zero,xmm0[1,6,u,u,u,u,u,u,u,u]
+; SSSE3-NEXT: movdqa %xmm1, %[[X2:xmm[0-9]+]]
+; SSSE3-NEXT: pshufb {{.*}} # [[X2]] = [[X2]][1,12,5,9,1,5],zero,zero,[[X2]][u,u,u,u,u,u,u,u]
+; SSSE3-NEXT: por %xmm0, %[[X2]]
+; SSSE3-NEXT: pshufb {{.*}} # xmm1 = zero,zero,zero,xmm1[2],zero,zero,xmm1[6,15,u,u,u,u,u,u,u,u]
+; SSSE3-NEXT: pshufb {{.*}} # xmm2 = xmm2[15,8,12],zero,xmm2[13,15],zero,zero,xmm2[u,u,u,u,u,u,u,u]
+; SSSE3-NEXT: por %xmm1, %xmm2
+; SSSE3-NEXT: punpcklbw {{.*}} # xmm2 = xmm2[0],[[X2]][0],xmm2[1],[[X2]][1],xmm2[2],[[X2]][2],xmm2[3],[[X2]][3],xmm2[4],[[X2]][4],xmm2[5],[[X2]][5],xmm2[6],[[X2]][6],xmm2[7],[[X2]][7]
+; SSSE3-NEXT: movdqa %xmm2, %[[X3:xmm[0-9]+]]
+; SSSE3-NEXT: pshufb {{.*}} # [[X3]] = [[X3]][6],zero,[[X3]][14,14],zero,zero,[[X3]][11,0,u,u,u,u,u,u,u,u]
+; SSSE3-NEXT: movdqa %[[X1]], %xmm0
+; SSSE3-NEXT: pshufb {{.*}} # xmm0 = zero,xmm0[12],zero,zero,xmm0[1,14],zero,zero,xmm0[u,u,u,u,u,u,u,u]
+; SSSE3-NEXT: por %[[X3]], %xmm0
+; SSSE3-NEXT: pshufb {{.*}} # xmm2 = zero,xmm2[u,2,3,u,u,u,u,u,u,u,u,u,u,u,u]
+; SSSE3-NEXT: movdqa %[[X1]], %[[X3]]
+; SSSE3-NEXT: pshufb {{.*}} # [[X3]] = [[X3]][3,u],zero,zero,[[X3]][u,u,u,u,u,u,u,u,u,u,u,u]
+; SSSE3-NEXT: por %xmm2, %[[X3]]
+; SSSE3-NEXT: pshufb {{.*}} # [[X1]] = [[X1]][1,4,10,13,u,u,u,u,u,u,u,u,u,u,u,u]
+; SSSE3-NEXT: punpcklbw {{.*}} # [[X1]] = [[X1]][0],[[X3]][0],[[X1]][1],[[X3]][1],[[X1]][2],[[X3]][2],[[X1]][3],[[X3]][3],[[X1]][4],[[X3]][4],[[X1]][5],[[X3]][5],[[X1]][6],[[X3]][6],[[X1]][7],[[X3]][7]
+; SSSE3-NEXT: punpcklbw {{.*}} # xmm0 = xmm0[0],[[X1]][0],xmm0[1],[[X1]][1],xmm0[2],[[X1]][2],xmm0[3],[[X1]][3],xmm0[4],[[X1]][4],xmm0[5],[[X1]][5],xmm0[6],[[X1]][6],xmm0[7],[[X1]][7]
+; SSSE3-NEXT: retq
+entry:
+ %s.1.0 = shufflevector <16 x i8> %s.0.0, <16 x i8> %s.0.1, <16 x i32> <i32 29, i32 30, i32 2, i32 16, i32 26, i32 21, i32 11, i32 26, i32 26, i32 3, i32 4, i32 5, i32 30, i32 28, i32 15, i32 5>
+ %s.1.1 = shufflevector <16 x i8> %s.0.1, <16 x i8> %s.0.2, <16 x i32> <i32 31, i32 1, i32 24, i32 12, i32 28, i32 5, i32 2, i32 9, i32 29, i32 1, i32 31, i32 5, i32 6, i32 17, i32 15, i32 22>
+ %s.2.0 = shufflevector <16 x i8> %s.1.0, <16 x i8> %s.1.1, <16 x i32> <i32 22, i32 1, i32 12, i32 3, i32 30, i32 4, i32 30, i32 undef, i32 1, i32 10, i32 14, i32 18, i32 27, i32 13, i32 16, i32 19>
+
+ ret <16 x i8> %s.2.0
+}