-//===-- WinEHPrepare - Prepare exception handling for code generation ---===//
-//
-// The LLVM Compiler Infrastructure
-//
-// This file is distributed under the University of Illinois Open Source
-// License. See LICENSE.TXT for details.
-//
-//===----------------------------------------------------------------------===//
-//
-// This pass lowers LLVM IR exception handling into something closer to what the
-// backend wants. It snifs the personality function to see which kind of
-// preparation is necessary. If the personality function uses the Itanium LSDA,
-// this pass delegates to the DWARF EH preparation pass.
-//
-//===----------------------------------------------------------------------===//
-
-#include "llvm/CodeGen/Passes.h"
-#include "llvm/Analysis/LibCallSemantics.h"
-#include "llvm/IR/Function.h"
-#include "llvm/IR/IRBuilder.h"
-#include "llvm/IR/Instructions.h"
-#include "llvm/IR/IntrinsicInst.h"
-#include "llvm/IR/Module.h"
-#include "llvm/IR/PatternMatch.h"
-#include "llvm/Pass.h"
-#include "llvm/Transforms/Utils/Cloning.h"
-#include "llvm/Transforms/Utils/Local.h"
-#include <memory>
-
-using namespace llvm;
-using namespace llvm::PatternMatch;
-
-#define DEBUG_TYPE "winehprepare"
-
-namespace {
-class WinEHPrepare : public FunctionPass {
- std::unique_ptr<FunctionPass> DwarfPrepare;
-
-public:
- static char ID; // Pass identification, replacement for typeid.
- WinEHPrepare(const TargetMachine *TM = nullptr)
- : FunctionPass(ID), DwarfPrepare(createDwarfEHPass(TM)) {}
-
- bool runOnFunction(Function &Fn) override;
-
- bool doFinalization(Module &M) override;
-
- void getAnalysisUsage(AnalysisUsage &AU) const override;
-
- const char *getPassName() const override {
- return "Windows exception handling preparation";
- }
-
-private:
- bool prepareCPPEHHandlers(Function &F,
- SmallVectorImpl<LandingPadInst *> &LPads);
- bool outlineCatchHandler(Function *SrcFn, Constant *SelectorType,
- LandingPadInst *LPad, StructType *EHDataStructTy);
-};
-
-class WinEHCatchDirector : public CloningDirector {
-public:
- WinEHCatchDirector(LandingPadInst *LPI, Value *Selector, Value *EHObj)
- : LPI(LPI), CurrentSelector(Selector->stripPointerCasts()), EHObj(EHObj),
- SelectorIDType(Type::getInt32Ty(LPI->getContext())),
- Int8PtrType(Type::getInt8PtrTy(LPI->getContext())) {}
-
- CloningAction handleInstruction(ValueToValueMapTy &VMap,
- const Instruction *Inst,
- BasicBlock *NewBB) override;
-
-private:
- LandingPadInst *LPI;
- Value *CurrentSelector;
- Value *EHObj;
- Type *SelectorIDType;
- Type *Int8PtrType;
-
- const Value *ExtractedEHPtr;
- const Value *ExtractedSelector;
- const Value *EHPtrStoreAddr;
- const Value *SelectorStoreAddr;
-};
-} // end anonymous namespace
-
-char WinEHPrepare::ID = 0;
-INITIALIZE_TM_PASS(WinEHPrepare, "winehprepare", "Prepare Windows exceptions",
- false, false)
-
-FunctionPass *llvm::createWinEHPass(const TargetMachine *TM) {
- return new WinEHPrepare(TM);
-}
-
-static bool isMSVCPersonality(EHPersonality Pers) {
- return Pers == EHPersonality::MSVC_Win64SEH ||
- Pers == EHPersonality::MSVC_CXX;
-}
-
-bool WinEHPrepare::runOnFunction(Function &Fn) {
- SmallVector<LandingPadInst *, 4> LPads;
- SmallVector<ResumeInst *, 4> Resumes;
- for (BasicBlock &BB : Fn) {
- if (auto *LP = BB.getLandingPadInst())
- LPads.push_back(LP);
- if (auto *Resume = dyn_cast<ResumeInst>(BB.getTerminator()))
- Resumes.push_back(Resume);
- }
-
- // No need to prepare functions that lack landing pads.
- if (LPads.empty())
- return false;
-
- // Classify the personality to see what kind of preparation we need.
- EHPersonality Pers = classifyEHPersonality(LPads.back()->getPersonalityFn());
-
- // Delegate through to the DWARF pass if this is unrecognized.
- if (!isMSVCPersonality(Pers))
- return DwarfPrepare->runOnFunction(Fn);
-
- // FIXME: This only returns true if the C++ EH handlers were outlined.
- // When that code is complete, it should always return whatever
- // prepareCPPEHHandlers returns.
- if (Pers == EHPersonality::MSVC_CXX && prepareCPPEHHandlers(Fn, LPads))
- return true;
-
- // FIXME: SEH Cleanups are unimplemented. Replace them with unreachable.
- if (Resumes.empty())
- return false;
-
- for (ResumeInst *Resume : Resumes) {
- IRBuilder<>(Resume).CreateUnreachable();
- Resume->eraseFromParent();
- }
-
- return true;
-}
-
-bool WinEHPrepare::doFinalization(Module &M) {
- return DwarfPrepare->doFinalization(M);
-}
-
-void WinEHPrepare::getAnalysisUsage(AnalysisUsage &AU) const {
- DwarfPrepare->getAnalysisUsage(AU);
-}
-
-bool WinEHPrepare::prepareCPPEHHandlers(
- Function &F, SmallVectorImpl<LandingPadInst *> &LPads) {
- // FIXME: Find all frame variable references in the handlers
- // to populate the structure elements.
- SmallVector<Type *, 2> AllocStructTys;
- AllocStructTys.push_back(Type::getInt32Ty(F.getContext())); // EH state
- AllocStructTys.push_back(Type::getInt8PtrTy(F.getContext())); // EH object
- StructType *EHDataStructTy =
- StructType::create(F.getContext(), AllocStructTys,
- "struct." + F.getName().str() + ".ehdata");
- bool HandlersOutlined = false;
-
- for (LandingPadInst *LPad : LPads) {
- // Look for evidence that this landingpad has already been processed.
- bool LPadHasActionList = false;
- BasicBlock *LPadBB = LPad->getParent();
- for (Instruction &Inst : LPadBB->getInstList()) {
- // FIXME: Make this an intrinsic.
- if (auto *Call = dyn_cast<CallInst>(&Inst))
- if (Call->getCalledFunction()->getName() == "llvm.eh.actions") {
- LPadHasActionList = true;
- break;
- }
- }
-
- // If we've already outlined the handlers for this landingpad,
- // there's nothing more to do here.
- if (LPadHasActionList)
- continue;
-
- for (unsigned Idx = 0, NumClauses = LPad->getNumClauses(); Idx < NumClauses;
- ++Idx) {
- if (LPad->isCatch(Idx))
- HandlersOutlined =
- outlineCatchHandler(&F, LPad->getClause(Idx), LPad, EHDataStructTy);
- } // End for each clause
- } // End for each landingpad
-
- return HandlersOutlined;
-}
-
-bool WinEHPrepare::outlineCatchHandler(Function *SrcFn, Constant *SelectorType,
- LandingPadInst *LPad,
- StructType *EHDataStructTy) {
- Module *M = SrcFn->getParent();
- LLVMContext &Context = M->getContext();
-
- // Create a new function to receive the handler contents.
- Type *Int8PtrType = Type::getInt8PtrTy(Context);
- std::vector<Type *> ArgTys;
- ArgTys.push_back(Int8PtrType);
- ArgTys.push_back(Int8PtrType);
- FunctionType *FnType = FunctionType::get(Int8PtrType, ArgTys, false);
- Function *CatchHandler = Function::Create(
- FnType, GlobalVariable::ExternalLinkage, SrcFn->getName() + ".catch", M);
-
- // Generate a standard prolog to setup the frame recovery structure.
- IRBuilder<> Builder(Context);
- BasicBlock *Entry = BasicBlock::Create(Context, "catch.entry");
- CatchHandler->getBasicBlockList().push_front(Entry);
- Builder.SetInsertPoint(Entry);
- Builder.SetCurrentDebugLocation(LPad->getDebugLoc());
-
- // The outlined handler will be called with the parent's frame pointer as
- // its second argument. To enable the handler to access variables from
- // the parent frame, we use that pointer to get locate a special block
- // of memory that was allocated using llvm.eh.allocateframe for this
- // purpose. During the outlining process we will determine which frame
- // variables are used in handlers and create a structure that maps these
- // variables into the frame allocation block.
- //
- // The frame allocation block also contains an exception state variable
- // used by the runtime and a pointer to the exception object pointer
- // which will be filled in by the runtime for use in the handler.
- Function *RecoverFrameFn =
- Intrinsic::getDeclaration(M, Intrinsic::framerecover);
- Value *RecoverArgs[] = {Builder.CreateBitCast(SrcFn, Int8PtrType, ""),
- &(CatchHandler->getArgumentList().back())};
- CallInst *EHAlloc =
- Builder.CreateCall(RecoverFrameFn, RecoverArgs, "eh.alloc");
- Value *EHData =
- Builder.CreateBitCast(EHAlloc, EHDataStructTy->getPointerTo(), "ehdata");
- Value *EHObjPtr =
- Builder.CreateConstInBoundsGEP2_32(EHData, 0, 1, "eh.obj.ptr");
-
- // This will give us a raw pointer to the exception object, which
- // corresponds to the formal parameter of the catch statement. If the
- // handler uses this object, we will generate code during the outlining
- // process to cast the pointer to the appropriate type and deference it
- // as necessary. The un-outlined landing pad code represents the
- // exception object as the result of the llvm.eh.begincatch call.
- Value *EHObj = Builder.CreateLoad(EHObjPtr, false, "eh.obj");
-
- ValueToValueMapTy VMap;
-
- // FIXME: Map other values referenced in the filter handler.
-
- WinEHCatchDirector Director(LPad, SelectorType, EHObj);
-
- SmallVector<ReturnInst *, 8> Returns;
- ClonedCodeInfo InlinedFunctionInfo;
-
- BasicBlock::iterator II = LPad;
-
- CloneAndPruneIntoFromInst(CatchHandler, SrcFn, ++II, VMap,
- /*ModuleLevelChanges=*/false, Returns, "",
- &InlinedFunctionInfo,
- SrcFn->getParent()->getDataLayout(), &Director);
-
- // Move all the instructions in the first cloned block into our entry block.
- BasicBlock *FirstClonedBB = std::next(Function::iterator(Entry));
- Entry->getInstList().splice(Entry->end(), FirstClonedBB->getInstList());
- FirstClonedBB->eraseFromParent();
-
- return true;
-}
-
-CloningDirector::CloningAction WinEHCatchDirector::handleInstruction(
- ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
- // Intercept instructions which extract values from the landing pad aggregate.
- if (auto *Extract = dyn_cast<ExtractValueInst>(Inst)) {
- if (Extract->getAggregateOperand() == LPI) {
- assert(Extract->getNumIndices() == 1 &&
- "Unexpected operation: extracting both landing pad values");
- assert((*(Extract->idx_begin()) == 0 || *(Extract->idx_begin()) == 1) &&
- "Unexpected operation: extracting an unknown landing pad element");
-
- if (*(Extract->idx_begin()) == 0) {
- // Element 0 doesn't directly corresponds to anything in the WinEH scheme.
- // It will be stored to a memory location, then later loaded and finally
- // the loaded value will be used as the argument to an llvm.eh.begincatch
- // call. We're tracking it here so that we can skip the store and load.
- ExtractedEHPtr = Inst;
- } else {
- // Element 1 corresponds to the filter selector. We'll map it to 1 for
- // matching purposes, but it will also probably be stored to memory and
- // reloaded, so we need to track the instuction so that we can map the
- // loaded value too.
- VMap[Inst] = ConstantInt::get(SelectorIDType, 1);
- ExtractedSelector = Inst;
- }
-
- // Tell the caller not to clone this instruction.
- return CloningDirector::SkipInstruction;
- }
- // Other extract value instructions just get cloned.
- return CloningDirector::CloneInstruction;
- }
-
- if (auto *Store = dyn_cast<StoreInst>(Inst)) {
- // Look for and suppress stores of the extracted landingpad values.
- const Value *StoredValue = Store->getValueOperand();
- if (StoredValue == ExtractedEHPtr) {
- EHPtrStoreAddr = Store->getPointerOperand();
- return CloningDirector::SkipInstruction;
- }
- if (StoredValue == ExtractedSelector) {
- SelectorStoreAddr = Store->getPointerOperand();
- return CloningDirector::SkipInstruction;
- }
-
- // Any other store just gets cloned.
- return CloningDirector::CloneInstruction;
- }
-
- if (auto *Load = dyn_cast<LoadInst>(Inst)) {
- // Look for loads of (previously suppressed) landingpad values.
- // The EHPtr load can be ignored (it should only be used as
- // an argument to llvm.eh.begincatch), but the selector value
- // needs to be mapped to a constant value of 1 to be used to
- // simplify the branching to always flow to the current handler.
- const Value *LoadAddr = Load->getPointerOperand();
- if (LoadAddr == EHPtrStoreAddr) {
- VMap[Inst] = UndefValue::get(Int8PtrType);
- return CloningDirector::SkipInstruction;
- }
- if (LoadAddr == SelectorStoreAddr) {
- VMap[Inst] = ConstantInt::get(SelectorIDType, 1);
- return CloningDirector::SkipInstruction;
- }
-
- // Any other loads just get cloned.
- return CloningDirector::CloneInstruction;
- }
-
- if (match(Inst, m_Intrinsic<Intrinsic::eh_begincatch>())) {
- // The argument to the call is some form of the first element of the
- // landingpad aggregate value, but that doesn't matter. It isn't used
- // here.
- // The return value of this instruction, however, is used to access the
- // EH object pointer. We have generated an instruction to get that value
- // from the EH alloc block, so we can just map to that here.
- VMap[Inst] = EHObj;
- return CloningDirector::SkipInstruction;
- }
- if (match(Inst, m_Intrinsic<Intrinsic::eh_endcatch>())) {
- auto *IntrinCall = dyn_cast<IntrinsicInst>(Inst);
- // It might be interesting to track whether or not we are inside a catch
- // function, but that might make the algorithm more brittle than it needs
- // to be.
-
- // The end catch call can occur in one of two places: either in a
- // landingpad
- // block that is part of the catch handlers exception mechanism, or at the
- // end of the catch block. If it occurs in a landing pad, we must skip it
- // and continue so that the landing pad gets cloned.
- // FIXME: This case isn't fully supported yet and shouldn't turn up in any
- // of the test cases until it is.
- if (IntrinCall->getParent()->isLandingPad())
- return CloningDirector::SkipInstruction;
-
- // If an end catch occurs anywhere else the next instruction should be an
- // unconditional branch instruction that we want to replace with a return
- // to the the address of the branch target.
- const BasicBlock *EndCatchBB = IntrinCall->getParent();
- const TerminatorInst *Terminator = EndCatchBB->getTerminator();
- const BranchInst *Branch = dyn_cast<BranchInst>(Terminator);
- assert(Branch && Branch->isUnconditional());
- assert(std::next(BasicBlock::const_iterator(IntrinCall)) ==
- BasicBlock::const_iterator(Branch));
-
- ReturnInst::Create(NewBB->getContext(),
- BlockAddress::get(Branch->getSuccessor(0)), NewBB);
-
- // We just added a terminator to the cloned block.
- // Tell the caller to stop processing the current basic block so that
- // the branch instruction will be skipped.
- return CloningDirector::StopCloningBB;
- }
- if (match(Inst, m_Intrinsic<Intrinsic::eh_typeid_for>())) {
- auto *IntrinCall = dyn_cast<IntrinsicInst>(Inst);
- Value *Selector = IntrinCall->getArgOperand(0)->stripPointerCasts();
- // This causes a replacement that will collapse the landing pad CFG based
- // on the filter function we intend to match.
- if (Selector == CurrentSelector)
- VMap[Inst] = ConstantInt::get(SelectorIDType, 1);
- else
- VMap[Inst] = ConstantInt::get(SelectorIDType, 0);
- // Tell the caller not to clone this instruction.
- return CloningDirector::SkipInstruction;
- }
-
- // Continue with the default cloning behavior.
- return CloningDirector::CloneInstruction;
-}
+//===-- WinEHPrepare - Prepare exception handling for code generation ---===//\r
+//\r
+// The LLVM Compiler Infrastructure\r
+//\r
+// This file is distributed under the University of Illinois Open Source\r
+// License. See LICENSE.TXT for details.\r
+//\r
+//===----------------------------------------------------------------------===//\r
+//\r
+// This pass lowers LLVM IR exception handling into something closer to what the\r
+// backend wants. It snifs the personality function to see which kind of\r
+// preparation is necessary. If the personality function uses the Itanium LSDA,\r
+// this pass delegates to the DWARF EH preparation pass.\r
+//\r
+//===----------------------------------------------------------------------===//\r
+\r
+#include "llvm/CodeGen/Passes.h"\r
+#include "llvm/ADT/MapVector.h"\r
+#include "llvm/ADT/TinyPtrVector.h"\r
+#include "llvm/Analysis/LibCallSemantics.h"\r
+#include "llvm/IR/Function.h"\r
+#include "llvm/IR/IRBuilder.h"\r
+#include "llvm/IR/Instructions.h"\r
+#include "llvm/IR/IntrinsicInst.h"\r
+#include "llvm/IR/Module.h"\r
+#include "llvm/IR/PatternMatch.h"\r
+#include "llvm/Pass.h"\r
+#include "llvm/Transforms/Utils/Cloning.h"\r
+#include "llvm/Transforms/Utils/Local.h"\r
+#include <memory>\r
+\r
+using namespace llvm;\r
+using namespace llvm::PatternMatch;\r
+\r
+#define DEBUG_TYPE "winehprepare"\r
+\r
+namespace {\r
+\r
+struct HandlerAllocas {\r
+ TinyPtrVector<AllocaInst *> Allocas;\r
+ int ParentFrameAllocationIndex;\r
+};\r
+\r
+// This map is used to model frame variable usage during outlining, to\r
+// construct a structure type to hold the frame variables in a frame\r
+// allocation block, and to remap the frame variable allocas (including\r
+// spill locations as needed) to GEPs that get the variable from the\r
+// frame allocation structure.\r
+typedef MapVector<AllocaInst *, HandlerAllocas> FrameVarInfoMap;\r
+\r
+class WinEHPrepare : public FunctionPass {\r
+ std::unique_ptr<FunctionPass> DwarfPrepare;\r
+\r
+public:\r
+ static char ID; // Pass identification, replacement for typeid.\r
+ WinEHPrepare(const TargetMachine *TM = nullptr)\r
+ : FunctionPass(ID), DwarfPrepare(createDwarfEHPass(TM)) {}\r
+\r
+ bool runOnFunction(Function &Fn) override;\r
+\r
+ bool doFinalization(Module &M) override;\r
+\r
+ void getAnalysisUsage(AnalysisUsage &AU) const override;\r
+\r
+ const char *getPassName() const override {\r
+ return "Windows exception handling preparation";\r
+ }\r
+\r
+private:\r
+ bool prepareCPPEHHandlers(Function &F,\r
+ SmallVectorImpl<LandingPadInst *> &LPads);\r
+ bool outlineCatchHandler(Function *SrcFn, Constant *SelectorType,\r
+ LandingPadInst *LPad, CallInst *&EHAlloc,\r
+ AllocaInst *&EHObjPtr, FrameVarInfoMap &VarInfo);\r
+};\r
+\r
+class WinEHFrameVariableMaterializer : public ValueMaterializer {\r
+public:\r
+ WinEHFrameVariableMaterializer(Function *OutlinedFn,\r
+ FrameVarInfoMap &FrameVarInfo);\r
+ ~WinEHFrameVariableMaterializer() {}\r
+\r
+ virtual Value *materializeValueFor(Value *V) override;\r
+\r
+private:\r
+ Function *OutlinedFn;\r
+ FrameVarInfoMap &FrameVarInfo;\r
+ IRBuilder<> Builder;\r
+};\r
+\r
+class WinEHCatchDirector : public CloningDirector {\r
+public:\r
+ WinEHCatchDirector(LandingPadInst *LPI, Function *CatchFn, Value *Selector,\r
+ Value *EHObj, FrameVarInfoMap &VarInfo)\r
+ : LPI(LPI), CurrentSelector(Selector->stripPointerCasts()), EHObj(EHObj),\r
+ Materializer(CatchFn, VarInfo),\r
+ SelectorIDType(Type::getInt32Ty(LPI->getContext())),\r
+ Int8PtrType(Type::getInt8PtrTy(LPI->getContext())) {}\r
+\r
+ CloningAction handleInstruction(ValueToValueMapTy &VMap,\r
+ const Instruction *Inst,\r
+ BasicBlock *NewBB) override;\r
+\r
+ ValueMaterializer *getValueMaterializer() override { return &Materializer; }\r
+\r
+private:\r
+ LandingPadInst *LPI;\r
+ Value *CurrentSelector;\r
+ Value *EHObj;\r
+ WinEHFrameVariableMaterializer Materializer;\r
+ Type *SelectorIDType;\r
+ Type *Int8PtrType;\r
+\r
+ const Value *ExtractedEHPtr;\r
+ const Value *ExtractedSelector;\r
+ const Value *EHPtrStoreAddr;\r
+ const Value *SelectorStoreAddr;\r
+};\r
+} // end anonymous namespace\r
+\r
+char WinEHPrepare::ID = 0;\r
+INITIALIZE_TM_PASS(WinEHPrepare, "winehprepare", "Prepare Windows exceptions",\r
+ false, false)\r
+\r
+FunctionPass *llvm::createWinEHPass(const TargetMachine *TM) {\r
+ return new WinEHPrepare(TM);\r
+}\r
+\r
+static bool isMSVCPersonality(EHPersonality Pers) {\r
+ return Pers == EHPersonality::MSVC_Win64SEH ||\r
+ Pers == EHPersonality::MSVC_CXX;\r
+}\r
+\r
+bool WinEHPrepare::runOnFunction(Function &Fn) {\r
+ SmallVector<LandingPadInst *, 4> LPads;\r
+ SmallVector<ResumeInst *, 4> Resumes;\r
+ for (BasicBlock &BB : Fn) {\r
+ if (auto *LP = BB.getLandingPadInst())\r
+ LPads.push_back(LP);\r
+ if (auto *Resume = dyn_cast<ResumeInst>(BB.getTerminator()))\r
+ Resumes.push_back(Resume);\r
+ }\r
+\r
+ // No need to prepare functions that lack landing pads.\r
+ if (LPads.empty())\r
+ return false;\r
+\r
+ // Classify the personality to see what kind of preparation we need.\r
+ EHPersonality Pers = classifyEHPersonality(LPads.back()->getPersonalityFn());\r
+\r
+ // Delegate through to the DWARF pass if this is unrecognized.\r
+ if (!isMSVCPersonality(Pers))\r
+ return DwarfPrepare->runOnFunction(Fn);\r
+\r
+ // FIXME: This only returns true if the C++ EH handlers were outlined.\r
+ // When that code is complete, it should always return whatever\r
+ // prepareCPPEHHandlers returns.\r
+ if (Pers == EHPersonality::MSVC_CXX && prepareCPPEHHandlers(Fn, LPads))\r
+ return true;\r
+\r
+ // FIXME: SEH Cleanups are unimplemented. Replace them with unreachable.\r
+ if (Resumes.empty())\r
+ return false;\r
+\r
+ for (ResumeInst *Resume : Resumes) {\r
+ IRBuilder<>(Resume).CreateUnreachable();\r
+ Resume->eraseFromParent();\r
+ }\r
+\r
+ return true;\r
+}\r
+\r
+bool WinEHPrepare::doFinalization(Module &M) {\r
+ return DwarfPrepare->doFinalization(M);\r
+}\r
+\r
+void WinEHPrepare::getAnalysisUsage(AnalysisUsage &AU) const {\r
+ DwarfPrepare->getAnalysisUsage(AU);\r
+}\r
+\r
+bool WinEHPrepare::prepareCPPEHHandlers(\r
+ Function &F, SmallVectorImpl<LandingPadInst *> &LPads) {\r
+ // These containers are used to re-map frame variables that are used in\r
+ // outlined catch and cleanup handlers. They will be populated as the\r
+ // handlers are outlined.\r
+ FrameVarInfoMap FrameVarInfo;\r
+ SmallVector<CallInst *, 4> HandlerAllocs;\r
+ SmallVector<AllocaInst *, 4> HandlerEHObjPtrs;\r
+\r
+ bool HandlersOutlined = false;\r
+\r
+ for (LandingPadInst *LPad : LPads) {\r
+ // Look for evidence that this landingpad has already been processed.\r
+ bool LPadHasActionList = false;\r
+ BasicBlock *LPadBB = LPad->getParent();\r
+ for (Instruction &Inst : LPadBB->getInstList()) {\r
+ // FIXME: Make this an intrinsic.\r
+ if (auto *Call = dyn_cast<CallInst>(&Inst))\r
+ if (Call->getCalledFunction()->getName() == "llvm.eh.actions") {\r
+ LPadHasActionList = true;\r
+ break;\r
+ }\r
+ }\r
+\r
+ // If we've already outlined the handlers for this landingpad,\r
+ // there's nothing more to do here.\r
+ if (LPadHasActionList)\r
+ continue;\r
+\r
+ for (unsigned Idx = 0, NumClauses = LPad->getNumClauses(); Idx < NumClauses;\r
+ ++Idx) {\r
+ if (LPad->isCatch(Idx)) {\r
+ // Create a new instance of the handler data structure in the\r
+ // HandlerData vector.\r
+ CallInst *EHAlloc = nullptr;\r
+ AllocaInst *EHObjPtr = nullptr;\r
+ bool Outlined = outlineCatchHandler(&F, LPad->getClause(Idx), LPad,\r
+ EHAlloc, EHObjPtr, FrameVarInfo);\r
+ if (Outlined) {\r
+ HandlersOutlined = true;\r
+ // These values must be resolved after all handlers have been\r
+ // outlined.\r
+ if (EHAlloc)\r
+ HandlerAllocs.push_back(EHAlloc);\r
+ if (EHObjPtr)\r
+ HandlerEHObjPtrs.push_back(EHObjPtr);\r
+ }\r
+ } // End if (isCatch)\r
+ } // End for each clause\r
+ } // End for each landingpad\r
+\r
+ // If nothing got outlined, there is no more processing to be done.\r
+ if (!HandlersOutlined)\r
+ return false;\r
+\r
+ // FIXME: We will replace the landingpad bodies with llvm.eh.actions\r
+ // calls and indirect branches here and then delete blocks\r
+ // which are no longer reachable. That will get rid of the\r
+ // handlers that we have outlined. There is code below\r
+ // that looks for allocas with no uses in the parent function.\r
+ // That will only happen after the pruning is implemented.\r
+\r
+ // Remap the frame variables.\r
+ SmallVector<Type *, 2> StructTys;\r
+ StructTys.push_back(Type::getInt32Ty(F.getContext())); // EH state\r
+ StructTys.push_back(Type::getInt8PtrTy(F.getContext())); // EH object\r
+\r
+ // Start the index at two since we always have the above fields at 0 and 1.\r
+ int Idx = 2;\r
+\r
+ // FIXME: Sort the FrameVarInfo vector by the ParentAlloca size and alignment\r
+ // and add padding as necessary to provide the proper alignment.\r
+\r
+ // Map the alloca instructions to the corresponding index in the\r
+ // frame allocation structure. If any alloca is used only in a single\r
+ // handler and is not used in the parent frame after outlining, it will\r
+ // be assigned an index of -1, meaning the handler can keep its\r
+ // "temporary" alloca and the original alloca can be erased from the\r
+ // parent function. If we later encounter this alloca in a second\r
+ // handler, we will assign it a place in the frame allocation structure\r
+ // at that time. Since the instruction replacement doesn't happen until\r
+ // all the entries in the HandlerData have been processed this isn't a\r
+ // problem.\r
+ for (auto &VarInfoEntry : FrameVarInfo) {\r
+ AllocaInst *ParentAlloca = VarInfoEntry.first;\r
+ HandlerAllocas &AllocaInfo = VarInfoEntry.second;\r
+\r
+ // If the instruction still has uses in the parent function or if it is\r
+ // referenced by more than one handler, add it to the frame allocation\r
+ // structure.\r
+ if (ParentAlloca->getNumUses() != 0 || AllocaInfo.Allocas.size() > 1) {\r
+ Type *VarTy = ParentAlloca->getAllocatedType();\r
+ StructTys.push_back(VarTy);\r
+ AllocaInfo.ParentFrameAllocationIndex = Idx++;\r
+ } else {\r
+ // If the variable is not used in the parent frame and it is only used\r
+ // in one handler, the alloca can be removed from the parent frame\r
+ // and the handler will keep its "temporary" alloca to define the value.\r
+ // An element index of -1 is used to indicate this condition.\r
+ AllocaInfo.ParentFrameAllocationIndex = -1;\r
+ }\r
+ }\r
+\r
+ // Having filled the StructTys vector and assigned an index to each element,\r
+ // we can now create the structure.\r
+ StructType *EHDataStructTy = StructType::create(\r
+ F.getContext(), StructTys, "struct." + F.getName().str() + ".ehdata");\r
+ IRBuilder<> Builder(F.getParent()->getContext());\r
+\r
+ // Create a frame allocation.\r
+ Module *M = F.getParent();\r
+ LLVMContext &Context = M->getContext();\r
+ BasicBlock *Entry = &F.getEntryBlock();\r
+ Builder.SetInsertPoint(Entry->getFirstInsertionPt());\r
+ Function *FrameAllocFn =\r
+ Intrinsic::getDeclaration(M, Intrinsic::frameallocate);\r
+ uint64_t EHAllocSize = M->getDataLayout()->getTypeAllocSize(EHDataStructTy);\r
+ Value *FrameAllocArgs[] = {\r
+ ConstantInt::get(Type::getInt32Ty(Context), EHAllocSize)};\r
+ CallInst *FrameAlloc =\r
+ Builder.CreateCall(FrameAllocFn, FrameAllocArgs, "frame.alloc");\r
+\r
+ Value *FrameEHData = Builder.CreateBitCast(\r
+ FrameAlloc, EHDataStructTy->getPointerTo(), "eh.data");\r
+\r
+ // Now visit each handler that is using the structure and bitcast its EHAlloc\r
+ // value to be a pointer to the frame alloc structure.\r
+ DenseMap<Function *, Value *> EHDataMap;\r
+ for (CallInst *EHAlloc : HandlerAllocs) {\r
+ // The EHAlloc has no uses at this time, so we need to just insert the\r
+ // cast before the next instruction. There is always a next instruction.\r
+ BasicBlock::iterator II = EHAlloc;\r
+ ++II;\r
+ Builder.SetInsertPoint(cast<Instruction>(II));\r
+ Value *EHData = Builder.CreateBitCast(\r
+ EHAlloc, EHDataStructTy->getPointerTo(), "eh.data");\r
+ EHDataMap[EHAlloc->getParent()->getParent()] = EHData;\r
+ }\r
+\r
+ // Next, replace the place-holder EHObjPtr allocas with GEP instructions\r
+ // that pull the EHObjPtr from the frame alloc structure\r
+ for (AllocaInst *EHObjPtr : HandlerEHObjPtrs) {\r
+ Value *EHData = EHDataMap[EHObjPtr->getParent()->getParent()];\r
+ Value *ElementPtr = Builder.CreateConstInBoundsGEP2_32(EHData, 0, 1);\r
+ EHObjPtr->replaceAllUsesWith(ElementPtr);\r
+ EHObjPtr->removeFromParent();\r
+ ElementPtr->takeName(EHObjPtr);\r
+ delete EHObjPtr;\r
+ }\r
+\r
+ // Finally, replace all of the temporary allocas for frame variables used in\r
+ // the outlined handlers and the original frame allocas with GEP instructions\r
+ // that get the equivalent pointer from the frame allocation struct.\r
+ for (auto &VarInfoEntry : FrameVarInfo) {\r
+ AllocaInst *ParentAlloca = VarInfoEntry.first;\r
+ HandlerAllocas &AllocaInfo = VarInfoEntry.second;\r
+ int Idx = AllocaInfo.ParentFrameAllocationIndex;\r
+\r
+ // If we have an index of -1 for this instruction, it means it isn't used\r
+ // outside of this handler. In that case, we just keep the "temporary"\r
+ // alloca in the handler and erase the original alloca from the parent.\r
+ if (Idx == -1) {\r
+ ParentAlloca->eraseFromParent();\r
+ } else {\r
+ // Otherwise, we replace the parent alloca and all outlined allocas\r
+ // which map to it with GEP instructions.\r
+\r
+ // First replace the original alloca.\r
+ Builder.SetInsertPoint(ParentAlloca);\r
+ Builder.SetCurrentDebugLocation(ParentAlloca->getDebugLoc());\r
+ Value *ElementPtr =\r
+ Builder.CreateConstInBoundsGEP2_32(FrameEHData, 0, Idx);\r
+ ParentAlloca->replaceAllUsesWith(ElementPtr);\r
+ ParentAlloca->removeFromParent();\r
+ ElementPtr->takeName(ParentAlloca);\r
+ delete ParentAlloca;\r
+\r
+ // Next replace all outlined allocas that are mapped to it.\r
+ for (AllocaInst *TempAlloca : AllocaInfo.Allocas) {\r
+ Value *EHData = EHDataMap[TempAlloca->getParent()->getParent()];\r
+ // FIXME: Sink this GEP into the blocks where it is used.\r
+ Builder.SetInsertPoint(TempAlloca);\r
+ Builder.SetCurrentDebugLocation(TempAlloca->getDebugLoc());\r
+ ElementPtr = Builder.CreateConstInBoundsGEP2_32(EHData, 0, Idx);\r
+ TempAlloca->replaceAllUsesWith(ElementPtr);\r
+ TempAlloca->removeFromParent();\r
+ ElementPtr->takeName(TempAlloca);\r
+ delete TempAlloca;\r
+ }\r
+ } // end else of if (Idx == -1)\r
+ } // End for each FrameVarInfo entry.\r
+\r
+ return HandlersOutlined;\r
+}\r
+\r
+bool WinEHPrepare::outlineCatchHandler(Function *SrcFn, Constant *SelectorType,\r
+ LandingPadInst *LPad, CallInst *&EHAlloc,\r
+ AllocaInst *&EHObjPtr,\r
+ FrameVarInfoMap &VarInfo) {\r
+ Module *M = SrcFn->getParent();\r
+ LLVMContext &Context = M->getContext();\r
+\r
+ // Create a new function to receive the handler contents.\r
+ Type *Int8PtrType = Type::getInt8PtrTy(Context);\r
+ std::vector<Type *> ArgTys;\r
+ ArgTys.push_back(Int8PtrType);\r
+ ArgTys.push_back(Int8PtrType);\r
+ FunctionType *FnType = FunctionType::get(Int8PtrType, ArgTys, false);\r
+ Function *CatchHandler = Function::Create(\r
+ FnType, GlobalVariable::ExternalLinkage, SrcFn->getName() + ".catch", M);\r
+\r
+ // Generate a standard prolog to setup the frame recovery structure.\r
+ IRBuilder<> Builder(Context);\r
+ BasicBlock *Entry = BasicBlock::Create(Context, "catch.entry");\r
+ CatchHandler->getBasicBlockList().push_front(Entry);\r
+ Builder.SetInsertPoint(Entry);\r
+ Builder.SetCurrentDebugLocation(LPad->getDebugLoc());\r
+\r
+ // The outlined handler will be called with the parent's frame pointer as\r
+ // its second argument. To enable the handler to access variables from\r
+ // the parent frame, we use that pointer to get locate a special block\r
+ // of memory that was allocated using llvm.eh.allocateframe for this\r
+ // purpose. During the outlining process we will determine which frame\r
+ // variables are used in handlers and create a structure that maps these\r
+ // variables into the frame allocation block.\r
+ //\r
+ // The frame allocation block also contains an exception state variable\r
+ // used by the runtime and a pointer to the exception object pointer\r
+ // which will be filled in by the runtime for use in the handler.\r
+ Function *RecoverFrameFn =\r
+ Intrinsic::getDeclaration(M, Intrinsic::framerecover);\r
+ Value *RecoverArgs[] = {Builder.CreateBitCast(SrcFn, Int8PtrType, ""),\r
+ &(CatchHandler->getArgumentList().back())};\r
+ EHAlloc = Builder.CreateCall(RecoverFrameFn, RecoverArgs, "eh.alloc");\r
+\r
+ // This alloca is only temporary. We'll be replacing it once we know all the\r
+ // frame variables that need to go in the frame allocation structure.\r
+ EHObjPtr = Builder.CreateAlloca(Int8PtrType, 0, "eh.obj.ptr");\r
+\r
+ // This will give us a raw pointer to the exception object, which\r
+ // corresponds to the formal parameter of the catch statement. If the\r
+ // handler uses this object, we will generate code during the outlining\r
+ // process to cast the pointer to the appropriate type and deference it\r
+ // as necessary. The un-outlined landing pad code represents the\r
+ // exception object as the result of the llvm.eh.begincatch call.\r
+ Value *EHObj = Builder.CreateLoad(EHObjPtr, false, "eh.obj");\r
+\r
+ ValueToValueMapTy VMap;\r
+\r
+ // FIXME: Map other values referenced in the filter handler.\r
+\r
+ WinEHCatchDirector Director(LPad, CatchHandler, SelectorType, EHObj, VarInfo);\r
+\r
+ SmallVector<ReturnInst *, 8> Returns;\r
+ ClonedCodeInfo InlinedFunctionInfo;\r
+\r
+ BasicBlock::iterator II = LPad;\r
+\r
+ CloneAndPruneIntoFromInst(CatchHandler, SrcFn, ++II, VMap,\r
+ /*ModuleLevelChanges=*/false, Returns, "",\r
+ &InlinedFunctionInfo,\r
+ SrcFn->getParent()->getDataLayout(), &Director);\r
+\r
+ // Move all the instructions in the first cloned block into our entry block.\r
+ BasicBlock *FirstClonedBB = std::next(Function::iterator(Entry));\r
+ Entry->getInstList().splice(Entry->end(), FirstClonedBB->getInstList());\r
+ FirstClonedBB->eraseFromParent();\r
+\r
+ return true;\r
+}\r
+\r
+CloningDirector::CloningAction WinEHCatchDirector::handleInstruction(\r
+ ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {\r
+ // Intercept instructions which extract values from the landing pad aggregate.\r
+ if (auto *Extract = dyn_cast<ExtractValueInst>(Inst)) {\r
+ if (Extract->getAggregateOperand() == LPI) {\r
+ assert(Extract->getNumIndices() == 1 &&\r
+ "Unexpected operation: extracting both landing pad values");\r
+ assert((*(Extract->idx_begin()) == 0 || *(Extract->idx_begin()) == 1) &&\r
+ "Unexpected operation: extracting an unknown landing pad element");\r
+\r
+ if (*(Extract->idx_begin()) == 0) {\r
+ // Element 0 doesn't directly corresponds to anything in the WinEH\r
+ // scheme.\r
+ // It will be stored to a memory location, then later loaded and finally\r
+ // the loaded value will be used as the argument to an\r
+ // llvm.eh.begincatch\r
+ // call. We're tracking it here so that we can skip the store and load.\r
+ ExtractedEHPtr = Inst;\r
+ } else {\r
+ // Element 1 corresponds to the filter selector. We'll map it to 1 for\r
+ // matching purposes, but it will also probably be stored to memory and\r
+ // reloaded, so we need to track the instuction so that we can map the\r
+ // loaded value too.\r
+ VMap[Inst] = ConstantInt::get(SelectorIDType, 1);\r
+ ExtractedSelector = Inst;\r
+ }\r
+\r
+ // Tell the caller not to clone this instruction.\r
+ return CloningDirector::SkipInstruction;\r
+ }\r
+ // Other extract value instructions just get cloned.\r
+ return CloningDirector::CloneInstruction;\r
+ }\r
+\r
+ if (auto *Store = dyn_cast<StoreInst>(Inst)) {\r
+ // Look for and suppress stores of the extracted landingpad values.\r
+ const Value *StoredValue = Store->getValueOperand();\r
+ if (StoredValue == ExtractedEHPtr) {\r
+ EHPtrStoreAddr = Store->getPointerOperand();\r
+ return CloningDirector::SkipInstruction;\r
+ }\r
+ if (StoredValue == ExtractedSelector) {\r
+ SelectorStoreAddr = Store->getPointerOperand();\r
+ return CloningDirector::SkipInstruction;\r
+ }\r
+\r
+ // Any other store just gets cloned.\r
+ return CloningDirector::CloneInstruction;\r
+ }\r
+\r
+ if (auto *Load = dyn_cast<LoadInst>(Inst)) {\r
+ // Look for loads of (previously suppressed) landingpad values.\r
+ // The EHPtr load can be ignored (it should only be used as\r
+ // an argument to llvm.eh.begincatch), but the selector value\r
+ // needs to be mapped to a constant value of 1 to be used to\r
+ // simplify the branching to always flow to the current handler.\r
+ const Value *LoadAddr = Load->getPointerOperand();\r
+ if (LoadAddr == EHPtrStoreAddr) {\r
+ VMap[Inst] = UndefValue::get(Int8PtrType);\r
+ return CloningDirector::SkipInstruction;\r
+ }\r
+ if (LoadAddr == SelectorStoreAddr) {\r
+ VMap[Inst] = ConstantInt::get(SelectorIDType, 1);\r
+ return CloningDirector::SkipInstruction;\r
+ }\r
+\r
+ // Any other loads just get cloned.\r
+ return CloningDirector::CloneInstruction;\r
+ }\r
+\r
+ if (match(Inst, m_Intrinsic<Intrinsic::eh_begincatch>())) {\r
+ // The argument to the call is some form of the first element of the\r
+ // landingpad aggregate value, but that doesn't matter. It isn't used\r
+ // here.\r
+ // The return value of this instruction, however, is used to access the\r
+ // EH object pointer. We have generated an instruction to get that value\r
+ // from the EH alloc block, so we can just map to that here.\r
+ VMap[Inst] = EHObj;\r
+ return CloningDirector::SkipInstruction;\r
+ }\r
+ if (match(Inst, m_Intrinsic<Intrinsic::eh_endcatch>())) {\r
+ auto *IntrinCall = dyn_cast<IntrinsicInst>(Inst);\r
+ // It might be interesting to track whether or not we are inside a catch\r
+ // function, but that might make the algorithm more brittle than it needs\r
+ // to be.\r
+\r
+ // The end catch call can occur in one of two places: either in a\r
+ // landingpad\r
+ // block that is part of the catch handlers exception mechanism, or at the\r
+ // end of the catch block. If it occurs in a landing pad, we must skip it\r
+ // and continue so that the landing pad gets cloned.\r
+ // FIXME: This case isn't fully supported yet and shouldn't turn up in any\r
+ // of the test cases until it is.\r
+ if (IntrinCall->getParent()->isLandingPad())\r
+ return CloningDirector::SkipInstruction;\r
+\r
+ // If an end catch occurs anywhere else the next instruction should be an\r
+ // unconditional branch instruction that we want to replace with a return\r
+ // to the the address of the branch target.\r
+ const BasicBlock *EndCatchBB = IntrinCall->getParent();\r
+ const TerminatorInst *Terminator = EndCatchBB->getTerminator();\r
+ const BranchInst *Branch = dyn_cast<BranchInst>(Terminator);\r
+ assert(Branch && Branch->isUnconditional());\r
+ assert(std::next(BasicBlock::const_iterator(IntrinCall)) ==\r
+ BasicBlock::const_iterator(Branch));\r
+\r
+ ReturnInst::Create(NewBB->getContext(),\r
+ BlockAddress::get(Branch->getSuccessor(0)), NewBB);\r
+\r
+ // We just added a terminator to the cloned block.\r
+ // Tell the caller to stop processing the current basic block so that\r
+ // the branch instruction will be skipped.\r
+ return CloningDirector::StopCloningBB;\r
+ }\r
+ if (match(Inst, m_Intrinsic<Intrinsic::eh_typeid_for>())) {\r
+ auto *IntrinCall = dyn_cast<IntrinsicInst>(Inst);\r
+ Value *Selector = IntrinCall->getArgOperand(0)->stripPointerCasts();\r
+ // This causes a replacement that will collapse the landing pad CFG based\r
+ // on the filter function we intend to match.\r
+ if (Selector == CurrentSelector)\r
+ VMap[Inst] = ConstantInt::get(SelectorIDType, 1);\r
+ else\r
+ VMap[Inst] = ConstantInt::get(SelectorIDType, 0);\r
+ // Tell the caller not to clone this instruction.\r
+ return CloningDirector::SkipInstruction;\r
+ }\r
+\r
+ // Continue with the default cloning behavior.\r
+ return CloningDirector::CloneInstruction;\r
+}\r
+\r
+WinEHFrameVariableMaterializer::WinEHFrameVariableMaterializer(\r
+ Function *OutlinedFn, FrameVarInfoMap &FrameVarInfo)\r
+ : OutlinedFn(OutlinedFn), FrameVarInfo(FrameVarInfo),\r
+ Builder(OutlinedFn->getContext()) {\r
+ Builder.SetInsertPoint(&OutlinedFn->getEntryBlock());\r
+ // FIXME: Do something with the FrameVarMapped so that it is shared across the\r
+ // function.\r
+}\r
+\r
+Value *WinEHFrameVariableMaterializer::materializeValueFor(Value *V) {\r
+ // If we're asked to materialize an alloca variable, we temporarily\r
+ // create a matching alloca in the outlined function. When all the\r
+ // outlining is complete, we'll collect these into a structure and\r
+ // replace these temporary allocas with GEPs referencing the frame\r
+ // allocation block.\r
+ if (auto *AV = dyn_cast<AllocaInst>(V)) {\r
+ AllocaInst *NewAlloca = Builder.CreateAlloca(\r
+ AV->getAllocatedType(), AV->getArraySize(), AV->getName());\r
+ FrameVarInfo[AV].Allocas.push_back(NewAlloca);\r
+ return NewAlloca;\r
+ }\r
+\r
+// FIXME: Do PHI nodes need special handling?\r
+\r
+// FIXME: Are there other cases we can handle better? GEP, ExtractValue, etc.\r
+\r
+// FIXME: This doesn't work during cloning because it finds an instruction\r
+// in the use list that isn't yet part of a basic block.\r
+#if 0\r
+ // If we're asked to remap some other instruction, we'll need to\r
+ // spill it to an alloca variable in the parent function and add a\r
+ // temporary alloca in the outlined function to be processed as\r
+ // described above.\r
+ Instruction *Inst = dyn_cast<Instruction>(V);\r
+ if (Inst) {\r
+ AllocaInst *Spill = DemoteRegToStack(*Inst, true);\r
+ AllocaInst *NewAlloca = Builder.CreateAlloca(Spill->getAllocatedType(),\r
+ Spill->getArraySize());\r
+ FrameVarMap[AV] = NewAlloca;\r
+ return NewAlloca;\r
+ }\r
+#endif\r
+\r
+ return nullptr;\r
+}\r
-; RUN: opt -mtriple=x86_64-pc-windows-msvc -winehprepare -S -o - < %s | FileCheck %s
-
-; This test is based on the following code:
-;
-; void test()
-; {
-; try {
-; may_throw();
-; } catch (int) {
-; handle_int();
-; }
-; }
-;
-; Parts of the IR have been hand-edited to simplify the test case.
-; The full IR will be restored when Windows C++ EH support is complete.
-
-;ModuleID = 'cppeh-catch-scalar.cpp'
-target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
-target triple = "x86_64-pc-windows-msvc"
-
-@_ZTIi = external constant i8*
-
-; Function Attrs: uwtable
-define void @_Z4testv() #0 {
-entry:
- %exn.slot = alloca i8*
- %ehselector.slot = alloca i32
- invoke void @_Z9may_throwv()
- to label %invoke.cont unwind label %lpad
-
-invoke.cont: ; preds = %entry
- br label %try.cont
-
-lpad: ; preds = %entry
- %0 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
- catch i8* bitcast (i8** @_ZTIi to i8*)
- %1 = extractvalue { i8*, i32 } %0, 0
- store i8* %1, i8** %exn.slot
- %2 = extractvalue { i8*, i32 } %0, 1
- store i32 %2, i32* %ehselector.slot
- br label %catch.dispatch
-
-catch.dispatch: ; preds = %lpad
- %sel = load i32* %ehselector.slot
- %3 = call i32 @llvm.eh.typeid.for(i8* bitcast (i8** @_ZTIi to i8*)) #3
- %matches = icmp eq i32 %sel, %3
- br i1 %matches, label %catch, label %eh.resume
-
-catch: ; preds = %catch.dispatch
- %exn11 = load i8** %exn.slot
- %4 = call i8* @llvm.eh.begincatch(i8* %exn11) #3
- %5 = bitcast i8* %4 to i32*
- call void @_Z10handle_intv()
- br label %invoke.cont2
-
-invoke.cont2: ; preds = %catch
- call void @llvm.eh.endcatch() #3
- br label %try.cont
-
-try.cont: ; preds = %invoke.cont2, %invoke.cont
- ret void
-
-eh.resume: ; preds = %catch.dispatch
- %exn3 = load i8** %exn.slot
- %sel4 = load i32* %ehselector.slot
- %lpad.val = insertvalue { i8*, i32 } undef, i8* %exn3, 0
- %lpad.val5 = insertvalue { i8*, i32 } %lpad.val, i32 %sel4, 1
- resume { i8*, i32 } %lpad.val5
-}
-
-; CHECK: define i8* @_Z4testv.catch(i8*, i8*) {
-; CHECK: catch.entry:
-; CHECK: %eh.alloc = call i8* @llvm.framerecover(i8* bitcast (void ()* @_Z4testv to i8*), i8* %1)
-; CHECK: %ehdata = bitcast i8* %eh.alloc to %struct._Z4testv.ehdata*
-; CHECK: %eh.obj.ptr = getelementptr inbounds %struct._Z4testv.ehdata* %ehdata, i32 0, i32 1
-; CHECK: %eh.obj = load i8** %eh.obj.ptr
-; CHECK: %2 = bitcast i8* %eh.obj to i32*
-; CHECK: call void @_Z10handle_intv()
-; CHECK: ret i8* blockaddress(@_Z4testv, %try.cont)
-; CHECK: }
-
-declare void @_Z9may_throwv() #1
-
-declare i32 @__CxxFrameHandler3(...)
-
-; Function Attrs: nounwind readnone
-declare i32 @llvm.eh.typeid.for(i8*) #2
-
-declare i8* @llvm.eh.begincatch(i8*)
-
-declare void @llvm.eh.endcatch()
-
-declare void @_Z10handle_intv() #1
-
-attributes #0 = { uwtable "less-precise-fpmad"="false" "no-frame-pointer-elim"="true" "no-frame-pointer-elim-non-leaf" "no-infs-fp-math"="false" "no-nans-fp-math"="false" "stack-protector-buffer-size"="8" "unsafe-fp-math"="false" "use-soft-float"="false" }
-attributes #1 = { "less-precise-fpmad"="false" "no-frame-pointer-elim"="true" "no-frame-pointer-elim-non-leaf" "no-infs-fp-math"="false" "no-nans-fp-math"="false" "stack-protector-buffer-size"="8" "unsafe-fp-math"="false" "use-soft-float"="false" }
-attributes #2 = { nounwind readnone }
-attributes #3 = { nounwind }
-
-!llvm.ident = !{!0}
-
-!0 = !{!"clang version 3.7.0 (trunk 227474) (llvm/trunk 227508)"}
+; RUN: opt -mtriple=x86_64-pc-windows-msvc -winehprepare -S -o - < %s | FileCheck %s\r
+\r
+; This test is based on the following code:\r
+;\r
+; void test()\r
+; {\r
+; try {\r
+; may_throw();\r
+; } catch (int i) {\r
+; handle_int(i);\r
+; }\r
+; }\r
+;\r
+; Parts of the IR have been hand-edited to simplify the test case.\r
+; The full IR will be restored when Windows C++ EH support is complete.\r
+\r
+;ModuleID = 'cppeh-catch-scalar.cpp'\r
+target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"\r
+target triple = "x86_64-pc-windows-msvc"\r
+\r
+; This is the structure that will get created for the frame allocation.\r
+; CHECK: %struct._Z4testv.ehdata = type { i32, i8*, i32 }\r
+\r
+@_ZTIi = external constant i8*\r
+\r
+; The function entry will be rewritten like this.\r
+; CHECK: define void @_Z4testv() #0 {\r
+; CHECK: entry:\r
+; CHECK: %frame.alloc = call i8* @llvm.frameallocate(i32 24)\r
+; CHECK: %eh.data = bitcast i8* %frame.alloc to %struct._Z4testv.ehdata*\r
+; CHECK: %exn.slot = alloca i8*\r
+; CHECK: %ehselector.slot = alloca i32\r
+; CHECK-NOT: %i = alloca i32, align 4\r
+; CHECK: %i = getelementptr inbounds %struct._Z4testv.ehdata* %eh.data, i32 0, i32 2\r
+\r
+; Function Attrs: uwtable\r
+define void @_Z4testv() #0 {\r
+entry:\r
+ %exn.slot = alloca i8*\r
+ %ehselector.slot = alloca i32\r
+ %i = alloca i32, align 4\r
+ invoke void @_Z9may_throwv()\r
+ to label %invoke.cont unwind label %lpad\r
+\r
+invoke.cont: ; preds = %entry\r
+ br label %try.cont\r
+\r
+lpad: ; preds = %entry\r
+ %0 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)\r
+ catch i8* bitcast (i8** @_ZTIi to i8*)\r
+ %1 = extractvalue { i8*, i32 } %0, 0\r
+ store i8* %1, i8** %exn.slot\r
+ %2 = extractvalue { i8*, i32 } %0, 1\r
+ store i32 %2, i32* %ehselector.slot\r
+ br label %catch.dispatch\r
+\r
+catch.dispatch: ; preds = %lpad\r
+ %sel = load i32* %ehselector.slot\r
+ %3 = call i32 @llvm.eh.typeid.for(i8* bitcast (i8** @_ZTIi to i8*)) #3\r
+ %matches = icmp eq i32 %sel, %3\r
+ br i1 %matches, label %catch, label %eh.resume\r
+\r
+catch: ; preds = %catch.dispatch\r
+ %exn11 = load i8** %exn.slot\r
+ %4 = call i8* @llvm.eh.begincatch(i8* %exn11) #3\r
+ %5 = bitcast i8* %4 to i32*\r
+ %6 = load i32* %5, align 4\r
+ store i32 %6, i32* %i, align 4\r
+ %7 = load i32* %i, align 4\r
+ call void @_Z10handle_inti(i32 %7)\r
+ br label %invoke.cont2\r
+\r
+invoke.cont2: ; preds = %catch\r
+ call void @llvm.eh.endcatch() #3\r
+ br label %try.cont\r
+\r
+try.cont: ; preds = %invoke.cont2, %invoke.cont\r
+ ret void\r
+\r
+eh.resume: ; preds = %catch.dispatch\r
+ %exn3 = load i8** %exn.slot\r
+ %sel4 = load i32* %ehselector.slot\r
+ %lpad.val = insertvalue { i8*, i32 } undef, i8* %exn3, 0\r
+ %lpad.val5 = insertvalue { i8*, i32 } %lpad.val, i32 %sel4, 1\r
+ resume { i8*, i32 } %lpad.val5\r
+}\r
+\r
+; CHECK: define i8* @_Z4testv.catch(i8*, i8*) {\r
+; CHECK: catch.entry:\r
+; CHECK: %eh.alloc = call i8* @llvm.framerecover(i8* bitcast (void ()* @_Z4testv to i8*), i8* %1)\r
+; CHECK: %eh.data = bitcast i8* %eh.alloc to %struct._Z4testv.ehdata*\r
+; CHECK: %eh.obj.ptr = getelementptr inbounds %struct._Z4testv.ehdata* %eh.data, i32 0, i32 1\r
+; CHECK: %eh.obj = load i8** %eh.obj.ptr\r
+; CHECK: %i = getelementptr inbounds %struct._Z4testv.ehdata* %eh.data, i32 0, i32 2\r
+; CHECK: %2 = bitcast i8* %eh.obj to i32*\r
+; CHECK: %3 = load i32* %2, align 4\r
+; CHECK: store i32 %3, i32* %i, align 4\r
+; CHECK: %4 = load i32* %i, align 4\r
+; CHECK: call void @_Z10handle_inti(i32 %4)\r
+; CHECK: ret i8* blockaddress(@_Z4testv, %try.cont)\r
+; CHECK: }\r
+\r
+declare void @_Z9may_throwv() #1\r
+\r
+declare i32 @__CxxFrameHandler3(...)\r
+\r
+; Function Attrs: nounwind readnone\r
+declare i32 @llvm.eh.typeid.for(i8*) #2\r
+\r
+declare i8* @llvm.eh.begincatch(i8*)\r
+\r
+declare void @llvm.eh.endcatch()\r
+\r
+declare void @_Z10handle_inti(i32) #1\r
+\r
+attributes #0 = { uwtable "less-precise-fpmad"="false" "no-frame-pointer-elim"="true" "no-frame-pointer-elim-non-leaf" "no-infs-fp-math"="false" "no-nans-fp-math"="false" "stack-protector-buffer-size"="8" "unsafe-fp-math"="false" "use-soft-float"="false" }\r
+attributes #1 = { "less-precise-fpmad"="false" "no-frame-pointer-elim"="true" "no-frame-pointer-elim-non-leaf" "no-infs-fp-math"="false" "no-nans-fp-math"="false" "stack-protector-buffer-size"="8" "unsafe-fp-math"="false" "use-soft-float"="false" }\r
+attributes #2 = { nounwind readnone }\r
+attributes #3 = { nounwind }\r
+\r
+!llvm.ident = !{!0}\r
+\r
+!0 = !{!"clang version 3.7.0 (trunk 227474) (llvm/trunk 227508)"}\r